コード例 #1
0
    protected virtual void SpawnParticles()
    {
        ParticleEffect explodeEffect = PoolManager.GetPoolItem <ParticleEffect>(explodeID);

        int     particleCount            = 5;
        Vector3?spawnPos                 = transform.position;
        ParticleSystemOverride overrides = null;
        Vector3?  spawnRot               = null;
        float     spawnDelay             = 0.0f;
        float?    sortYOffset            = null;
        Transform followTransform        = null;

        explodeEffect.Emit(particleCount, spawnPos, overrides, spawnRot, spawnDelay, sortYOffset, followTransform);
    }