コード例 #1
0
ファイル: ParticleMapEffect.cs プロジェクト: jpx/blazera
        void Init()
        {
            Effect = new ParticleEffect();

            Effect.OnEnding += new ParticleEffect.ParticleEffectEventHandler(Effect_OnEnding);

            Effect.Texture = Create.Texture("blurredbar");

            Effect.Position = Position;

            Effect.ParticleCount = 150;
            Effect.GenerationPeriod = .1D;
            Effect.GenerationCount = 20;

            Effect.Gravity = 0F;
            Effect.Mass = new Vector2f(10, 10);
            Effect.MinPosition = new Vector2f(-15F, -4F);
            Effect.MaxPosition = new Vector2f(15F, 4F);
            Effect.MinColor = Color.Green;
            Effect.MaxColor = Color.Green;
            Effect.Acceleration = new Vector2f(0f, 5f);
            Effect.AlphaLimit = new Vector2f(0.55f, .8f);
            Effect.Angle = new Vector2f(270f, 270f);
            Effect.DurationTime = new Vector2f(.5f, 1.2f);
            Effect.Rotation = new Vector2f(0, 0);
            Effect.MinScale = new Vector2f(.003f, .003f);
            Effect.MaxScale = new Vector2f(.02f, .02f);
            const float SV = .1F;
            Effect.MinScaleVariation = new Vector2f(SV, SV);
            Effect.MaxScaleVariation = new Vector2f(SV, SV);
            Effect.Velocity = new Vector2f(10F, 70F);

            Effect.Init();
        }
コード例 #2
0
ファイル: Tombstone.cs プロジェクト: IdcNoob/Ensage
        public Tombstone(Unit unit)
        {
            this.unit = unit;
            PositionCorrection = new Vector2(25);
            var level = (uint)char.GetNumericValue(unit.Name.Last());
            Radius =
                Ability.GetAbilityDataByName(AbilityName)
                    .AbilitySpecialData.First(x => x.Name == "radius")
                    .GetValue(level - 1);
            Duration =
                Ability.GetAbilityDataByName(AbilityName)
                    .AbilitySpecialData.First(x => x.Name == "duration")
                    .GetValue(level - 1);
            Position = unit.Position;
            Texture = Drawing.GetTexture("materials/ensage_ui/other/tombstone");
            Handle = unit.Handle;
            TextureSize = new Vector2(40);
            EndTime = Game.RawGameTime + Duration;
            ShowTimer = Menu.TimerEnabled(AbilityName);

            if (Menu.RangeEnabled(AbilityName))
            {
                ParticleEffect = new ParticleEffect("particles/ui_mouseactions/drag_selected_ring.vpcf", Position);
                ParticleEffect.SetControlPoint(1, new Vector3(128, 128, 128));
                ParticleEffect.SetControlPoint(2, new Vector3(Radius, 255, 0));
            }
        }
コード例 #3
0
ファイル: ParticleMapEffect.cs プロジェクト: jpx/blazera
        public ParticleMapEffect(ParticleMapEffect copy)
            : base(copy)
        {
            DrawOrder = DrawOrder.Normal;

            Effect = new ParticleEffect(copy.Effect);
        }
コード例 #4
0
        /// <summary>
        /// Serializes the specified ParticleEffect instance.
        /// </summary>
        /// <param name="effect">The ParticleEffect to be serialized.</param>
        /// <param name="filename">The desired output file name,</param>
        public void Serialize(ParticleEffect effect, string filename)
        {
            // Create a new xml document...
            XDocument xmlDocument = new XDocument();

            // Use the XNA serializer to populate the xml document...
            using (XmlWriter writer = xmlDocument.CreateWriter())
            {
                IntermediateSerializer.Serialize<ParticleEffect>(writer, effect, ".\\");
            }

            //// hack: Workaround for intermediate serializer not putting nodes in the right order...
            //foreach (XElement emitterElement in xmlDocument.Descendants("Asset").Elements("Item"))
            //{
            //    XElement releaseQuantityElement = emitterElement.Element("ReleaseQuantity");

            //    if ((releaseQuantityElement.PreviousNode as XElement).Name == "Name")
            //    {
            //        XElement termElement = emitterElement.Element("Term");

            //        termElement.AddAfterSelf(releaseQuantityElement);

            //        releaseQuantityElement.Remove();
            //    }
            //}

            // Save the xml document...
            xmlDocument.Save(filename);
        }
コード例 #5
0
        public ParticleSystem(ParticleSettings settings, Effect effect)
        {
            if (settings == null) throw new ArgumentNullException("settings");
            if (effect == null) throw new ArgumentNullException("effect");
            if (settings.Texture == null) throw new ArgumentException("Texture is null.");

            Enabled = true;

            this.settings = settings;

            //----------------------------------------------------------------
            // システム名

            Name = settings.Name;

            //----------------------------------------------------------------
            // エフェクト

            particleEffect = new ParticleEffect(effect);
            particleEffect.Initialize(settings, settings.Texture);

            graphicsDevice = particleEffect.GraphicsDevice;

            //----------------------------------------------------------------
            // パーティクル

            particles = new ParticleVertex[settings.MaxParticles * 4];

            for (int i = 0; i < settings.MaxParticles; i++)
            {
                particles[i * 4 + 0].Corner = new Short2(-1, -1);
                particles[i * 4 + 1].Corner = new Short2(1, -1);
                particles[i * 4 + 2].Corner = new Short2(1, 1);
                particles[i * 4 + 3].Corner = new Short2(-1, 1);
            }

            //----------------------------------------------------------------
            // 頂点バッファ

            vertexBuffer = new DynamicVertexBuffer(
                graphicsDevice, ParticleVertex.VertexDeclaration, settings.MaxParticles * 4, BufferUsage.WriteOnly);

            //----------------------------------------------------------------
            // インデックス バッファ

            var indices = new ushort[settings.MaxParticles * 6];
            for (int i = 0; i < settings.MaxParticles; i++)
            {
                indices[i * 6 + 0] = (ushort) (i * 4 + 0);
                indices[i * 6 + 1] = (ushort) (i * 4 + 1);
                indices[i * 6 + 2] = (ushort) (i * 4 + 2);

                indices[i * 6 + 3] = (ushort) (i * 4 + 0);
                indices[i * 6 + 4] = (ushort) (i * 4 + 2);
                indices[i * 6 + 5] = (ushort) (i * 4 + 3);
            }

            indexBuffer = new IndexBuffer(graphicsDevice, typeof(ushort), indices.Length, BufferUsage.WriteOnly);
            indexBuffer.SetData(indices);
        }
コード例 #6
0
ファイル: LandMine.cs プロジェクト: Ray0fHope/EnsageSharp
 /// <summary>
 ///     The create range display.
 /// </summary>
 public void CreateRangeDisplay()
 {
     this.RangeDisplay = this.Entity.AddParticleEffect(@"particles\ui_mouseactions\drag_selected_ring.vpcf");
     this.RangeDisplay.SetControlPoint(1, new Vector3(255, 80, 80));
     this.RangeDisplay.SetControlPoint(3, new Vector3(9, 0, 0));
     this.RangeDisplay.SetControlPoint(2, new Vector3(this.Radius + 30, 255, 0));
 }
コード例 #7
0
ファイル: ReamBlink.cs プロジェクト: JumpAttacker/EnsageSharp
 public static void OnValueChanged(object sender, OnValueChangeEventArgs args)
 {
     var oldOne = args.GetOldValue<KeyBind>().Active;
     var newOne = args.GetNewValue<KeyBind>().Active;
     if (oldOne == newOne) return;
     if (newOne)
     {
         _effect?.Dispose();
         _effect = Members.MyHero.AddParticleEffect("materials/ensage_ui/particles/line.vpcf");
         var frontPoint = Members.MyHero.InFront(1200);
         _effect.SetControlPoint(1, Members.MyHero.Position);
         _effect.SetControlPoint(2, frontPoint);
         _effect.SetControlPoint(3, new Vector3(255, 50, 0));
         _effect.SetControlPoint(4, new Vector3(255, 255, 255));
     }
     else
         try
         {
             _tks.Cancel();
             _effect?.Dispose();
         }
         catch (Exception)
         {
             // ignored
         }
 }
コード例 #8
0
ファイル: Gfx.cs プロジェクト: rinat/battle
        private Gfx()
        {
            var images = new ImageCollection();
            // walls
            images.AddImage("walls", "Resources/gfx/blocks/green-wall.png");
            images.AddImage("trees", "Resources/gfx/blocks/tree-wall.png");

            // players
            images.AddImage("player-movement", "Resources/gfx/tanks/tank.png");
            images.AddImage("enemy-movement", "Resources/gfx/tanks/enemy.png");
            images.AddImage("player-bullet-flight", "Resources/gfx/bullets/bullet.png");

            // menu
            images.AddImage("game-menu-background", "Resources/gfx/menu/title.png");
            images.AddImage("game-ground", "Resources/gfx/menu/title.png");

            // bonus
            images.AddImage("bonus-boom", "Resources/gfx/bonus/boom.png");
            images.AddImage("bonus-health", "Resources/gfx/bonus/health.png");
            images.AddImage("bonus-life", "Resources/gfx/bonus/life.png");

            m_worldTexture = new Texture(images, PixelFormat.DefaultAlpha);

            UnitExplosion = new ParticleEffect("Resources/gfx/particles/rocket-explosion-smoke.peff");
            RocketExplosionParticleEffect = new ParticleEffect("Resources/gfx/particles/rocket-explosion.peff");
        }
コード例 #9
0
ファイル: Program.cs プロジェクト: delid/EnsageSharp
        public static void Main(string[] args)
        {
            Game.OnUpdate += Game_OnUpdate;
            Orbwalking.Load();
            if (rangeDisplay == null)
            {
                return;
            }
            rangeDisplay = null;

            Urn = null;
            Abyssal = null;
            Blademail = null;
            Mjollnir = null;
            Orchid = null;
            Halberd = null;
            Satanic = null;
            Hex = null;
            SolarCrest = null;
            Medallion = null;
            Blink = null;
            Armlet = null;
            loaded = false;

            spellQ = null;
            spellR = null;
            //Aghs = null;
        }
コード例 #10
0
ファイル: PippyDRanger.cs プロジェクト: vakyrate/Ensage
        public static void Init()
        {
            gameLoad = false;
            isInCombo = false;
            isAABest = false;
            lastHitting = false;
            rangesAA = null;
            rangesW = null;

            Orbwalking.Load();

            /*pippyFont = new Font(Drawing.Direct3DDevice9,
                20,
                0,
                FontWeight.Bold,
                0,
                false,
                FontCharacterSet.Default,
                FontPrecision.Default,
                FontQuality.Antialiased,
                FontPitchAndFamily.Default,
                "Tahoma");
            */

            //Events
            Game.OnUpdate += DRangerUpdate;
            Game.OnWndProc += DRangerWnd;
            Drawing.OnDraw += DRangerDraw;
        }
コード例 #11
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        /// <summary>
        /// Renders the specified ParticleEffect.
        /// </summary>
        public virtual void RenderEffect(ParticleEffect effect)
        {
            Guard.ArgumentNull("effect", effect);

            Matrix ident = Matrix.Identity;

            this.RenderEffect(effect, ref ident);
        }
コード例 #12
0
ファイル: Program.cs プロジェクト: dendimonster/Ensage
 private static void DrawLine(Vector3 position, float size, int directionf, int directionu)
 {
     var effect = new ParticleEffect(@"particles\ui_mouseactions\drag_selected_ring.vpcf", position);
     ParticleEffects.Add(effect);
     effect.SetControlPoint(1, new Vector3(0, 125, 0));
     effect.SetControlPoint(2, new Vector3(size, 255, 0));
     effect.SetControlPointOrientation(4, new Vector3(directionf, 0, 0), new Vector3(directionu, 0, 0), new Vector3(0, 0, 0));
 }
コード例 #13
0
ファイル: RangeDrawing.cs プロジェクト: Ray0fHope/EnsageSharp
 /// <summary>
 ///     The create.
 /// </summary>
 public void Create()
 {
     this.rangeDisplay = this.me.AddParticleEffect(@"particles\ui_mouseactions\drag_selected_ring.vpcf");
     this.rangeDisplay.SetControlPoint(1, new Vector3(255, 80, 50));
     this.rangeDisplay.SetControlPoint(3, new Vector3(20, 0, 0));
     this.lastRange = this.GetAttackRange();
     this.rangeDisplay.SetControlPoint(2, new Vector3(this.lastRange, 255, 0));
 }
コード例 #14
0
ファイル: RangeObj.cs プロジェクト: EliKhorne/ESharp
 public RangeObj(Ability ability)
 {
     _ability = ability;
     IsDisplayed = false;
     _effect = null;
     _lastUsedRange = 0;
     UpdateRange();
 }
コード例 #15
0
        /// <summary>
        /// Renders the specified ParticleEffect.
        /// </summary>
        public void RenderEffect(ParticleEffect effect, SpriteBatch spriteBatch)
        {
            Guard.ArgumentNull("effect", effect);
            Guard.ArgumentNull("spriteBatch", spriteBatch);

            for (int i = 0; i < effect.Count; i++)
                this.RenderEmitter(effect[i], spriteBatch);
        }
コード例 #16
0
ファイル: Tracker.cs プロジェクト: JumpAttacker/EnsageSharp
 public Tracker(Entity v,ParticleEffect ef)
 {
     V = v;
     Ef = ef;
     /*Game.OnUpdate += args =>
     {
         Printer.Print($"{ef.Name}/{ef.IsDestroyed}/{ef.IsManaged}/{ef.IsValid}/{ef.RefCount}");
     };*/
 }
コード例 #17
0
ファイル: Kunkka.cs プロジェクト: IdcNoob/Ensage
 public void OnClose()
 {
     menuManager.OnClose();
     allSpells.Clear();
     targetParticle?.Dispose();
     targetParticle = null;
     target = null;
     targetLocked = false;
 }
コード例 #18
0
ファイル: Ward.cs プロジェクト: IdcNoob/Ensage
 protected Ward(Vector3 position, string abilityName)
 {
     Position = position;
     RequiresUpdate = true;
     TextureSize = new Vector2(50, 35);
     if (Menu.RangeEnabled(abilityName))
     {
         ParticleEffect = new ParticleEffect("particles/ui_mouseactions/drag_selected_ring.vpcf", Position);
     }
 }
コード例 #19
0
ファイル: Orbwalker.cs プロジェクト: 0Metrix0/EnsageSharp
 public static void Init()
 {
     Game.OnUpdate += Game_OnUpdate;
     Orbwalking.Load();
     if (rangeDisplay == null)
     {
         return;
     }
     rangeDisplay = null;
 }
コード例 #20
0
ファイル: RangeDrawing.cs プロジェクト: Ray0fHope/EnsageSharp
        /// <summary>
        ///     The dispose.
        /// </summary>
        public void Dispose()
        {
            if (this.IsDisposed())
            {
                return;
            }

            this.rangeDisplay.Dispose();
            this.rangeDisplay = null;
        }
コード例 #21
0
ファイル: ObserverWard.cs プロジェクト: IdcNoob/Ensage
        private void DrawRange()
        {
            if (ParticleEffect == null)
            {
                return;
            }

            ParticleEffect = new ParticleEffect("particles/ui_mouseactions/drag_selected_ring.vpcf", Position);
            ParticleEffect.SetControlPoint(1, new Vector3(255, 255, 0));
            ParticleEffect.SetControlPoint(2, new Vector3(Radius, 255, 0));
        }
コード例 #22
0
        /// <summary>
        /// Serializes the specified particle effect to the specified file path.
        /// </summary>
        /// <param name="particleEffect">The particle effect to be serialized.</param>
        /// <param name="filePath">The path to the desired output file.</param>
        public void Serialize(ParticleEffect particleEffect, string filePath)
        {
            XDocument xmlDocument = new XDocument();

            using (XmlWriter writer = xmlDocument.CreateWriter())
            {
                IntermediateSerializer.Serialize<ParticleEffect>(writer, particleEffect, ".\\");
            }

            xmlDocument.Save(filePath);
        }
コード例 #23
0
ファイル: RemoteMine.cs プロジェクト: IdcNoob/Ensage
 public RemoteMine(Vector3 position)
     : base(position)
 {
     if (Menu.RangeEnabled(AbilityName))
     {
         ParticleEffect = new ParticleEffect("particles/ui_mouseactions/drag_selected_ring.vpcf", position);
     }
     RequiresUpdate = true;
     Duration =
         Ability.GetAbilityDataByName(AbilityName).AbilitySpecialData.First(x => x.Name == "duration").Value;
     Initialize();
 }
コード例 #24
0
ファイル: AbstractRenderer.cs プロジェクト: kishoreVen/mpe
        /// <summary>
        /// Renders the specified particle effect.
        /// </summary>
        /// <param name="effect">The particle effect to render.</param>
        /// <param name="worldMatrix">The world transformation matrix.</param>
        /// <param name="viewMatrix">The view matrix.</param>
        /// <param name="projectionMatrix">The projection matrix.</param>
        /// <param name="cameraPosition">The camera matrix.</param>
        public void RenderEffect(ParticleEffect effect, ref Matrix worldMatrix,
                                                        ref Matrix viewMatrix,
                                                        ref Matrix projectionMatrix,
                                                        ref Vector3 cameraPosition)
        {
#if UNSAFE
            unsafe
#endif
            {
                this.PreRender(ref worldMatrix, ref viewMatrix, ref projectionMatrix);

                //Pre-multiply any proxies world matrices with the passed in world matrix
                if (effect.Proxies != null && worldMatrix != Matrix.Identity)
                {
                    effect.SetFinalWorld(ref worldMatrix);
                }

                for (Int32 i = 0; i < effect.Emitters.Count; i++)
                {
                    AbstractEmitter emitter = effect.Emitters[i];

                    // Skip if the emitter does not have a texture...
                    if (emitter.ParticleTexture == null)
                        continue;

                    // Skip if the emitter blend mode is set to 'None'...
                    if (emitter.BlendMode == EmitterBlendMode.None)
                        continue;

                    // Skip if the emitter has no active particles...
                    if (emitter.ActiveParticlesCount == 0)
                        continue;

                    BlendState blendState = BlendStateFactory.GetBlendState(emitter.BlendMode);



                    RenderContext context = new RenderContext(emitter.BillboardStyle, emitter.BillboardRotationalAxis, blendState, emitter.ParticleTexture, ref worldMatrix, ref viewMatrix, ref projectionMatrix, ref cameraPosition, emitter.ActiveParticlesCount, emitter.UseVelocityAsBillboardAxis);

                    Counters.ParticlesDrawn += emitter.ActiveParticlesCount;
#if UNSAFE
                    fixed (Particle* buffer = emitter.Particles)
#else
                    Particle[] buffer = emitter.Particles;
#endif
                    {
                        ParticleIterator iterator = new ParticleIterator(buffer, emitter.Budget, emitter.ActiveIndex, emitter.ActiveParticlesCount);

                        this.Render(ref context, ref iterator);
                    }
                }
            }
        }
コード例 #25
0
ファイル: Mine.cs プロジェクト: IdcNoob/Ensage
        protected Mine(Unit unit, string abilityName)
        {
            Unit = unit;
            Position = unit.Position;
            Texture = Drawing.GetTexture("materials/ensage_ui/other/" + unit.Name);
            Handle = unit.Handle;
            TextureSize = new Vector2(40);

            if (Menu.RangeEnabled(abilityName))
            {
                ParticleEffect = new ParticleEffect("particles/ui_mouseactions/drag_selected_ring.vpcf", Position);
            }
        }
コード例 #26
0
ファイル: RemoteMine.cs プロジェクト: IdcNoob/Ensage
 public RemoteMine(Unit unit)
     : base(unit, AbilityName)
 {
     Duration = unit.FindModifier("modifier_techies_remote_mine")?.RemainingTime
                ?? Ability.GetAbilityDataByName(AbilityName)
                    .AbilitySpecialData.First(x => x.Name == "duration")
                    .Value;
     if (Menu.RangeEnabled(AbilityName))
     {
         ParticleEffect = new ParticleEffect("particles/ui_mouseactions/drag_selected_ring.vpcf", unit.Position);
     }
     Initialize();
 }
コード例 #27
0
ファイル: Ward.cs プロジェクト: IdcNoob/Ensage
 protected Ward(Unit unit, string abilityName)
 {
     Unit = unit;
     Position = unit.Position;
     Duration = unit.FindModifier("modifier_item_buff_ward").RemainingTime;
     EndTime = Game.RawGameTime + Duration;
     RequiresUpdate = false;
     Handle = unit.Handle;
     TextureSize = new Vector2(50, 35);
     if (Menu.RangeEnabled(abilityName))
     {
         ParticleEffect = new ParticleEffect("particles/ui_mouseactions/drag_selected_ring.vpcf", Position);
     }
 }
コード例 #28
0
        public void RenderEffect(GraphicsContext graphicsContext, ParticleEffect particleEffect)
        {
            for (int i = 0; i < particleEffect.Emitters.Count; i++)
            {
                ParticleEmitter emitter = particleEffect.Emitters[i];
                if (emitter.Buffer.Count == 0)
                {
                    continue;
                }

                ParticleBuffer.Iterator iterator = emitter.Buffer.CreateIterator(this.IteratorMode);
                TextureDefinition textureDefinition = (emitter.Texture != TextureDefinition.Empty) ? emitter.Texture : new TextureDefinition(graphicsContext.BlankTexture);
                this.Render(graphicsContext, ref iterator, textureDefinition, emitter.BlendMode);
            }
        }
コード例 #29
0
 private static void DrawTarget()
 {
     if (particleEffect == null)
     {
         particleEffect = new ParticleEffect(@"particles\ui_mouseactions\range_finder_tower_aoe.vpcf", e);
         particleEffect.SetControlPoint(2, new Vector3(me.Position.X, me.Position.Y, me.Position.Z));
         particleEffect.SetControlPoint(6, new Vector3(1, 0, 0));
         particleEffect.SetControlPoint(7, new Vector3(e.Position.X, e.Position.Y, e.Position.Z));
     }
     else
     {
         particleEffect.SetControlPoint(2, new Vector3(me.Position.X, me.Position.Y, me.Position.Z));
         particleEffect.SetControlPoint(6, new Vector3(1, 0, 0));
         particleEffect.SetControlPoint(7, new Vector3(e.Position.X, e.Position.Y, e.Position.Z));
     }
 }
コード例 #30
0
        /// <summary>
        /// Creates a new proxy effect
        /// </summary>
        public ParticleEffectProxy(ParticleEffect effect)
        {
            this.Effect = effect;
            
            this.Index = Proxies.Count;

            // Add ourselves to the static list...
            Proxies.Add(this);
            
            if (effect.Proxies == null)
            {
                effect.Proxies = new List<ParticleEffectProxy>();
            }
            
            effect.Proxies.Add(this); 
        }
コード例 #31
0
        private void PingWard(IWard ward)
        {
            if (!ward.RequiresUpdate || lastPingTime + 10 > Game.RawGameTime)
            {
                return;
            }

            lastPingTime = Game.RawGameTime;

            Network.MapPing(ward.Position.ToVector2(), (PingType)5);

            // client ping
            mapPingParticleEffect = new ParticleEffect("particles/ui_mouseactions/ping_enemyward.vpcf", ward.Position);
            mapPingParticleEffect.SetControlPoint(1, new Vector3(1));
            mapPingParticleEffect.SetControlPoint(5, new Vector3(10, 0, 0));
            hero.PlaySound("General.Ping");
        }
コード例 #32
0
        private void OnAddEntity(EntityEventArgs args)
        {
            try
            {
                if (this.sleeper)
                {
                    return;
                }

                var unit = args.Entity as Unit;
                if (unit == null || unit.Team == this.ownerTeam || unit.DayVision != 0 || unit.Name != "npc_dota_thinker")
                {
                    return;
                }

                if (unit.IsVisible && unit.Modifiers.All(x => x.Name != "modifier_radar_thinker"))
                {
                    return;
                }

                this.scanPosition = unit.Position;

                if (this.showOnMap)
                {
                    this.scanRadius = new ParticleEffect("particles/ui_mouseactions/drag_selected_ring.vpcf", this.scanPosition);
                    this.scanRadius.SetControlPoint(1, new Vector3(255, 0, 0));
                    this.scanRadius.SetControlPoint(2, new Vector3(-GameData.ScanRadius, 255, 0));
                }

                this.sleeper.Sleep(this.ownerTeam == Team.Radiant ? Game.ScanCooldownDire : Game.ScanCooldownRadiant);

                this.context.Renderer.Draw += this.OnDrawPosition;

                UpdateManager.BeginInvoke(
                    () =>
                {
                    this.context.Renderer.Draw -= this.OnDrawPosition;
                    this.scanRadius?.Dispose();
                },
                    GameData.ScanActiveTime * 1000);
            }
            catch (Exception e)
            {
                Logger.Error(e);
            }
        }
コード例 #33
0
        // Token: 0x06000183 RID: 387 RVA: 0x0000D894 File Offset: 0x0000BA94
        private void ShowOnValueChange(object sender, SwitcherEventArgs e)
        {
            if (e.NewValue)
            {
                EntityManager9.AbilityAdded += this.OnAbilityAdded;
                return;
            }
            EntityManager9.AbilityAdded -= this.OnAbilityAdded;
            Unit.OnModifierAdded        -= this.OnModifierAdded;
            ParticleEffect particleEffect = this.effect;

            if (particleEffect == null)
            {
                return;
            }
            particleEffect.Dispose();
        }
コード例 #34
0
        public TreantEye(Unit unit, Settings settings)
            : base(unit)
        {
            AbilityName = "treant_eyes_in_the_forest";
            Radius      = Ability.GetAbilityDataByName(AbilityName).AbilitySpecialData.First(x => x.Name == "vision_aoe").Value;
            Texture     = Drawing.GetTexture("materials/ensage_ui/other/eyes_in_the_forest");
            ShowTimer   = false;

            if (!settings.RangeEnabled(AbilityName))
            {
                return;
            }

            ParticleEffect = new ParticleEffect("particles/ui_mouseactions/drag_selected_ring.vpcf", Position);
            ParticleEffect.SetControlPoint(1, new Vector3(50, 205, 50));
            ParticleEffect.SetControlPoint(2, new Vector3(Radius, 255, 0));
        }
コード例 #35
0
ファイル: Orbwalker.cs プロジェクト: dabest1111/EnsageSharp
 public static void Init()
 {
     Menu.AddItem(new MenuItem("chaseKey", "Chase Key").SetValue(new KeyBind(32, KeyBindType.Press)));
     Menu.AddItem(new MenuItem("kiteKey", "Kite Key").SetValue(new KeyBind('V', KeyBindType.Press)));
     Menu.AddItem(new MenuItem("farmKey", "Farm Key").SetValue(new KeyBind('B', KeyBindType.Press)));
     Menu.AddItem(
         new MenuItem("bonusWindup", "Bonus WindUp time on kitting").SetValue(new Slider(500, 100, 2000))
         .SetTooltip("Time between attacks in kitting mode"));
     Menu.AddToMainMenu();
     Game.OnUpdate += Game_OnUpdate;
     Orbwalking.Load();
     if (rangeDisplay == null)
     {
         return;
     }
     rangeDisplay = null;
 }
コード例 #36
0
 public static void SmartBlink(EventArgs args)
 {
     if (!Game.IsInGame || Game.IsWatchingGame)
     {
         return;
     }
     me = ObjectMgr.LocalHero;
     if (me == null)
     {
         return;
     }
     if (me.ClassID != ClassID.CDOTA_Unit_Hero_Tinker)
     {
         return;
     }
     if (((Game.IsKeyDown(Menu.Item("Smart Blink").GetValue <KeyBind>().Key)) && !Game.IsChatOpen) && Utils.SleepCheck("SmartblinkTime"))
     {
         smartblink_option = !smartblink_option;
         Blink             = me.FindItem("item_blink");
         Utils.Sleep(300, "SmartblinkTime");
         mousepos = Game.MousePosition;
         if (SmartBlinkEffect != null)
         {
             SmartBlinkEffect.Dispose();
         }
         SmartBlinkEffect = new ParticleEffect(@"particles\ui_mouseactions\drag_selected_ring.vpcf", mousepos);
     }
     if (smartblink_option)
     {
         SmartBlinkEffect.SetControlPoint(2, new Vector3(50, 255, 400));
         SmartBlinkEffect.SetControlPoint(1, new Vector3(200, 34, 76));
         if (Blink != null && Blink.CanBeCasted() && !me.IsChanneling() && !me.Spellbook.Spells.Any(x => x.IsInAbilityPhase) && Utils.SleepCheck("blink"))
         {
             Blink.UseAbility(me.Distance2D(mousepos) < 1200 ? mousepos : new Vector3(me.NetworkPosition.X + 1150 * (float)Math.Cos(me.NetworkPosition.ToVector2().FindAngleBetween(mousepos.ToVector2(), true)), me.NetworkPosition.Y + 1150 * (float)Math.Sin(me.NetworkPosition.ToVector2().FindAngleBetween(mousepos.ToVector2(), true)), 100), false);
             Utils.Sleep(50, "blink");
         }
         if (Blink.Cooldown >= 11.5)
         {
             smartblink_option = false;
         }
     }
     else if (SmartBlinkEffect != null)
     {
         SmartBlinkEffect.Dispose();
     }
 }
コード例 #37
0
    /// <summary>
    /// Plays the given particle effect at the given position. Note that particle effects are denoted by enum constants
    /// instead of GameObjects
    /// </summary>
    public void Play(ParticleEffect particleEffect, Vector3 position)
    {
        // Retrieves the pool which stores instances of the desired particle effect
        ParticleEffectPool pool = particleEffectPools[particleEffect];

        // Obtain a particle effect from the pool. This is the particle effect that will be played
        ParticleSystem particleSystem = pool.Obtain();

        // Set the position of the particle system
        particleSystem.transform.position = position;

        // Play the particle effects
        particleSystem.Play();

        // Wait for the particles to die and place them back in the pool once they do
        StartCoroutine(WaitForParticleDeath(particleSystem, pool));
    }
コード例 #38
0
 private void DrawEffects(GameTime gameTime)
 {
     SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.Additive);
     //SpriteBatch.Begin(SpriteBlendMode.Additive, SpriteSortMode.Deferred, SaveStateMode.None);
     for (int y = 0; y < Effects.Count; y++)
     {
         ParticleEffect effect = Effects[y];
         for (int i = 0; i < effect.ParticleList.Count; i++)
         {
             Particle  particle        = effect.ParticleList[i];
             Rectangle sourceRectangle = particleEffectSheet.GetSourceRectangle(effect.Sprite); //.SourceRectangle(effect.Sprite);
             Vector2   origin          = new Vector2(sourceRectangle.Width / 2, sourceRectangle.Height / 2);
             SpriteBatch.Draw(particleEffectSheet.Texture, particle.Position, sourceRectangle, particle.ModColor, i, origin, particle.Scaling, SpriteEffects.None, 1);
         }
     }
     SpriteBatch.End();
 }
コード例 #39
0
ファイル: DrawableUnitAbility.cs プロジェクト: vana41203/O9K
        public void DrawRange()
        {
            if (!this.IsShowingRange)
            {
                return;
            }

            if (this.RangeParticle != null)
            {
                this.RangeParticle.SetControlPoint(0, this.Position);
                return;
            }

            this.RangeParticle = new ParticleEffect("particles/ui_mouseactions/drag_selected_ring.vpcf", this.Position);
            this.RangeParticle.SetControlPoint(1, this.RangeColor);
            this.RangeParticle.SetControlPoint(2, new Vector3(-this.Range, 255, 0));
        }
コード例 #40
0
        // Token: 0x060001B2 RID: 434 RVA: 0x0000E44C File Offset: 0x0000C64C
        private void CheckAllyShrine(Vector3 position)
        {
            Ability9 ability = EntityManager9.Abilities.FirstOrDefault((Ability9 x) => x.Id == AbilityId.filler_ability && x.Owner.Distance(position) < 500f);

            if (ability == null)
            {
                return;
            }
            ParticleEffect shrineRadius = new ParticleEffect("particles/ui_mouseactions/drag_selected_ring.vpcf", ability.Owner.Position);

            shrineRadius.SetControlPoint(1u, (this.ownerTeam == Team.Radiant) ? new Vector3(0f, 191f, 255f) : new Vector3(240f, 128f, 128f));
            shrineRadius.SetControlPoint(2u, new Vector3(-ability.Radius * 1.1f, 255f, 0f));
            UpdateManager.BeginInvoke(delegate
            {
                shrineRadius.Dispose();
            }, (int)ability.Duration * 1000);
        }
コード例 #41
0
        public PsionicTrap(Unit unit, Settings settings)
            : base(unit)
        {
            AbilityName = "templar_assassin_trap";
            Radius      = Ability.GetAbilityDataByName(AbilityName).AbilitySpecialData.First(x => x.Name == "trap_radius").Value + 25;
            Texture     = Drawing.GetTexture("materials/ensage_ui/other/trap");
            ShowTimer   = false;

            if (!settings.RangeEnabled(AbilityName))
            {
                return;
            }

            ParticleEffect = new ParticleEffect("particles/ui_mouseactions/drag_selected_ring.vpcf", Position);
            ParticleEffect.SetControlPoint(1, new Vector3(255, 105, 180));
            ParticleEffect.SetControlPoint(2, new Vector3(Radius, 255, 0));
        }
コード例 #42
0
        public MainGame()
        {
            graphics = new GraphicsDeviceManager(this);

            graphics.PreferredBackBufferWidth  = gameWidth;
            graphics.PreferredBackBufferHeight = gameHeight;

            this.graphics.IsFullScreen = isFullScreen;

            Content.RootDirectory = "Content";

            particleEffect   = new ParticleEffect();
            particleRenderer = new SpriteBatchRenderer
            {
                GraphicsDeviceService = graphics
            };
        }
コード例 #43
0
        public static void Postfix(ref Block __instance)
        {
            if (__instance.Properties.Values.ContainsKey("ParticleName"))
            {
                String strParticleName = __instance.Properties.Values["ParticleName"];
                if (!ParticleEffect.IsAvailable(strParticleName))
                {
                    ParticleEffect.RegisterBundleParticleEffect(strParticleName);
                }
            }


            if (__instance is BlockDoorSecure)
            {
                return;
            }
        }
コード例 #44
0
        public void Add(ParticleEffect effect, Vector3 position, Vector3 color)
        {
            var id     = (uint)ColorList.FindIndex(x => x == color);
            var player = ObjectManager.GetPlayerByID(id);

            if (player == null || !player.IsValid)
            {
                Printer.Print("error #" + id);
                return;
            }
            if ((player.Team == Members.MyPlayer.Team && ForAlly) || (player.Team != Members.MyPlayer.Team && ForEnemy))
            {
                _effectList.Add(new TeleportEffect(effect, position, color));
                //Printer.Print($"Player: {player.Name} ({id}) | Hero: {player.Hero.GetRealName()} | Color: {color}");
                //Console.WriteLine($"Color: {color.PrintVector()}");
            }
        }
コード例 #45
0
 public static void illusionstart()
 {
     me = ObjectMgr.LocalHero;
     if (me == null && !Game.IsInGame)
     {
         return;
     }
     try
     {
         List <Hero> heroes = ObjectMgr.GetEntities <Hero>().Where(x => x.IsIllusion && x.Team != me.Team && x.IsAlive && x.IsValid && x.IsVisible).ToList();
         if (heroes != null)
         {
             foreach (Hero x in heroes)
             {
                 try
                 {
                     if (x != null)
                     {
                         if (particleEffect == null || oldhandle != x.Handle)
                         {
                             particleEffect = x.AddParticleEffect(@"particles/items2_fx/phase_boots.vpcf");
                             oldhandle      = x.Handle;
                         }
                         ParticleDictionary.Add(x.Handle.ToString(), particleEffect);
                     }
                     else
                     {
                         if (particleEffect == null)
                         {
                             continue;
                         }
                         //if (ParticleDictionary.TryGetValue(x.Handle.ToString(), out particleEffect))
                         particleEffect.Dispose();
                         ParticleDictionary.Remove(x.Handle.ToString());
                     }
                 }
                 catch (SystemException)
                 {
                 }
             }
         }
     }
     catch (EntityNotFoundException)
     {
     }
 }
コード例 #46
0
 private static void DrawForMirana(Hero mirana, List <Unit> Base)
 {
     if (_arrowUnit == null)
     {
         _arrowUnit =
             Base.Find(x => x.DayVision == 650 && x.Team == Members.MyHero.GetEnemyTeam());
     }
     if (_arrowUnit != null)
     {
         if (!_arrowUnit.IsValid)
         {
             foreach (var effect in ArrowParticalEffects.Where(effect => effect != null))
             {
                 effect.Dispose();
             }
             _letsDraw  = true;
             _arrowUnit =
                 Manager.BaseManager.GetBaseList()
                 .Find(x => x.DayVision == 650 && x.Team == Members.MyHero.GetEnemyTeam());
             return;
         }
         if (!InSys.Contains(_arrowUnit))
         {
             _arrowS = _arrowUnit.Position;
             InSys.Add(_arrowUnit);
             Utils.Sleep(100, "kek");
             Helper.GenerateSideMessage(mirana.StoredName().Replace("npc_dota_hero_", ""), "mirana_arrow");
         }
         else if (_letsDraw && Utils.SleepCheck("kek") && _arrowUnit.IsVisible)
         {
             _letsDraw = false;
             var ret = Helper.FindRet(_arrowS, _arrowUnit.Position);
             for (var z = 1; z <= 147; z++)
             {
                 var p = Helper.FindVector(_arrowS, ret, 20 * z + 60);
                 ArrowParticalEffects[z] = new ParticleEffect(
                     @"particles\ui_mouseactions\draw_commentator.vpcf", p);
                 ArrowParticalEffects[z].SetControlPoint(1,
                                                         new Vector3(Members.Menu.Item("mirana.Red").GetValue <Slider>().Value,
                                                                     Members.Menu.Item("mirana.Green").GetValue <Slider>().Value,
                                                                     Members.Menu.Item("mirana.Blue").GetValue <Slider>().Value));
                 ArrowParticalEffects[z].SetControlPoint(0, p);
             }
         }
     }
 }
コード例 #47
0
        public StasisTrap(Unit unit, Settings settings)
            : base(unit)
        {
            AbilityName = "techies_stasis_trap";
            Radius      = Ability.GetAbilityDataByName(AbilityName).AbilitySpecialData.First(x => x.Name == "activation_radius").Value;
            Texture     = Drawing.GetTexture("materials/ensage_ui/other/npc_dota_techies_stasis_trap");
            ShowTimer   = false;

            if (!settings.RangeEnabled(AbilityName))
            {
                return;
            }

            ParticleEffect = new ParticleEffect("particles/ui_mouseactions/drag_selected_ring.vpcf", Position);
            ParticleEffect.SetControlPoint(1, new Vector3(65, 105, 225));
            ParticleEffect.SetControlPoint(2, new Vector3(Radius, 255, 0));
        }
コード例 #48
0
 private void DestroyAttackEffect()
 {
     if (_attackRangeEffect != null)
     {
         try
         {
             _attackRangeEffect.Dispose();
         }
         catch (ParticleEffectNotFoundException)
         {
         }
         finally
         {
             _attackRangeEffect = null;
         }
     }
 }
コード例 #49
0
    private void OverParticleReturnToPool(string key, ParticleEffect effect)
    {
        List <ParticleEffect> deActivePool = null;
        List <ParticleEffect> activePool   = null;

        if (!deactiveParticlePoolDic.TryGetValue(key, out deActivePool))
        {
            Debug.Log($"EffectManager : {key} 에 해당하는 Deactive Particle Pool 이 없습니다.");
        }
        if (!activeParticlePoolDic.TryGetValue(key, out activePool))
        {
            Debug.Log($"EffectManager : {key} 에 해당하는 Active Particle Pool 이 없습니다.");
        }

        deActivePool.Add(effect);
        activePool.Remove(effect);
    }
コード例 #50
0
        public BombManager(Unit bomb, bool isRemoteMine)
        {
            Bomb         = bomb;
            IsRemoteMine = isRemoteMine;
            Damage       = isRemoteMine
                ? Core.RemoteMine.GetAbilityData("damage", Core.RemoteMine.Level) + (Core.Me.AghanimState() ? 150 : 0)
                : Core.LandMine.GetAbilityData("damage", Core.LandMine.Level);
            Radius = isRemoteMine
                ? Core.RemoteMine.GetAbilityData("radius")
                : Core.LandMine.GetAbilityData("radius");
            RangEffect = new ParticleEffect("materials/ensage_ui/particles/range_display_mod.vpcf", Bomb.Position);
            RangEffect.SetControlPoint(1, new Vector3(Radius, 255, 0));
            RangEffect.SetControlPoint(2,
                                       bomb.NetworkActivity != NetworkActivity.Spawn
                    ? new Vector3(255, 255, 255)
                    : new Vector3(100, 100, 100));
            BombPosition = bomb.Position;
            Active       = bomb.NetworkActivity != NetworkActivity.Spawn;
            HeroManager  = new Dictionary <uint, float>();
            effectLocked = false;
            //Printer.Print($"Damage: {Damage} || Raduis: {Radius} || Activity: {bomb.NetworkActivity}");
            if (IsRemoteMine)
            {
                Stacker = new Stacker();
                var closest =
                    Core.Bombs.Where(
                        x =>
                        !x.Equals(this) && x.IsRemoteMine && x.Stacker.IsActive &&
                        x.BombPosition.Distance2D(BombPosition) <= StackerRange)
                    .OrderBy(y => y.BombPosition.Distance2D(BombPosition))
                    .FirstOrDefault();
                if (closest != null)
                {
                    closest.Stacker.Counter++;
                    //Printer.Print($"add [{closest.Stacker.Counter}]");
                }
                else
                {
                    Stacker.Counter++;
                    //Printer.Print($"new [{Stacker.Counter}]");
                }
            }

            UpdateManager.Subscribe(Updater, 1000);
        }
コード例 #51
0
        private void SetupParticleSystem()
        {
            particleSystem = new ParticleSystem();
            shipEffect     = new ParticleEffect();
            Texture2D texture1 = Content.Load <Texture2D>("Images/smoke2");
            Texture2D texture2 = Content.Load <Texture2D>("Images/smoke3");

            ParticleEmitter shipEmitter = new ConeEmitter(Vector2.Zero,
                                                          MathHelper.ToRadians(90));

            shipEmitter.AddTexture(texture1);
            shipEmitter.AddTexture(texture2);
            shipEmitter.Quantity = 10;
            shipEmitter.AddPropertyGenerator(new RandomSpeedGenerator(2.01f, 4.0f, 1.0f));
            shipEmitter.AddPropertyGenerator(new ConstantColorGenerator(Color.Green * 0.7f));
            shipEmitter.AddPropertyGenerator(new RandomTTLGenerator(2.0f, 5.0f, 1.0f));
            shipEmitter.AddParticleModifier(new ScaleModifier2(0.1f, 2.0f));
            shipEmitter.AddParticleModifier(new DepthModifier2(0.0f, 1.0f));
            shipEmitter.AddParticleModifier(new OpacityModifier2(0.6f, 0f));
            shipEmitter.AddParticleModifier(new DampingLinearVelocityModifier(0.99f));
            shipEmitter.AddParticleModifier(new RotationModifier2(-1.0f, 1.0f));
            shipEffect.AddEmitter(shipEmitter);
            particleSystem.AddEffect(shipEffect);

            shipEffect2 = new ParticleEffect();
            ParticleEmitter shipEmitter2 = new ConeEmitter(Vector2.Zero,
                                                           MathHelper.ToRadians(90));

            shipEmitter2.AddTexture(texture1);
            shipEmitter2.AddTexture(texture2);
            shipEmitter2.Quantity = 10;
            shipEmitter2.AddPropertyGenerator(new RandomSpeedGenerator(2.01f, 4.0f, 1.0f));
            shipEmitter2.AddPropertyGenerator(new ConstantColorGenerator(Color.Yellow * 0.7f));
            shipEmitter2.AddPropertyGenerator(new RandomTTLGenerator(2.0f, 5.0f, 1.0f));
            shipEmitter2.AddParticleModifier(
                new ScaleModifier2(0.1f, 2.0f));
            shipEmitter2.AddParticleModifier(
                new DepthModifier2(0.0f, 1.0f));
            shipEmitter2.AddParticleModifier(
                new OpacityModifier2(0.6f, 0f));
            shipEmitter2.AddParticleModifier(new DampingLinearVelocityModifier(0.99f));
            shipEmitter2.AddParticleModifier(new RotationModifier2(-1.0f, 1.0f));
            shipEffect2.AddEmitter(shipEmitter2);
            particleSystem.AddEffect(shipEffect2);
        }
コード例 #52
0
ファイル: MortimerKisses.cs プロジェクト: vana41203/O9K
        private void ParticleMangerOnParticleAdded(Particle particle)
        {
            try
            {
                if (particle.Released)
                {
                    return;
                }

                switch (particle.Name)
                {
                case "particles/units/heroes/hero_snapfire/hero_snapfire_ultimate_linger.vpcf":
                {
                    if (this.effects.Count == 0)
                    {
                        return;
                    }

                    var effect = this.effects.Dequeue();
                    if (effect.IsValid)
                    {
                        effect.Dispose();
                    }

                    break;
                }

                case "particles/units/heroes/hero_snapfire/snapfire_lizard_blobs_arced.vpcf":
                {
                    var effect = new ParticleEffect(
                        "particles/units/heroes/hero_snapfire/hero_snapfire_ultimate_calldown.vpcf",
                        particle.GetControlPoint(1));
                    effect.SetControlPoint(1, this.radius);
                    effect.SetControlPoint(2, new Vector3(0.8f, 0, 0));

                    this.effects.Enqueue(effect);
                    break;
                }
                }
            }
            catch (Exception e)
            {
                Logger.Error(e);
            }
        }
コード例 #53
0
        public void AddEffect(Unit target, ParticleEffect eff)
        {
            var            handle = target.Handle;
            ParticleEffect effect;

            if (!_effectDictionary.TryGetValue(handle, out effect))
            {
                _effectDictionary.Add(handle, eff);
                Printer.Print($"[{_name}][NewEffect]: {target.Name}");
            }
            else
            {
                effect.Dispose();
                _effectDictionary.Remove(handle);
                AddEffect(target, eff);
                Printer.Print($"[{_name}][Remove&NewEffect]: {target.Name}");
            }
        }
コード例 #54
0
        /// <summary>
        /// 技能行为发生时的动作
        /// </summary>
        public override void SkillAction()
        {
            ParticleEffect pe = new ParticleEffect(GameWorld, GameWorld.Content.Load <ParticleEffectType>(@"ParticleEffectTypes\BlueWave"), null, MargedUnit.SkillPosition(SkillPointNum), 1);
            Vector3        v  = Target.Position - MargedUnit.SkillPosition(SkillPointNum);

            damaged.Clear();
            if (v != Vector3.Zero)
            {
                direction = Vector3.Normalize(v);
            }
            else
            {
                direction = Vector3.Forward;
            }
            //pe.ReBirth();
            pes.Add(pe);
            GameWorld.AddParticleEffect(pe);
        }
コード例 #55
0
ファイル: PsionicTrap.cs プロジェクト: Fluffy322/Ensage-1
        public PsionicTrap(Unit unit)
        {
            this.unit          = unit;
            PositionCorrection = new Vector2(25);
            Radius             =
                Ability.GetAbilityDataByName(AbilityName).AbilitySpecialData.First(x => x.Name == "trap_radius").Value;
            Position    = unit.Position;
            Texture     = Drawing.GetTexture("materials/ensage_ui/other/trap");
            Handle      = unit.Handle;
            TextureSize = new Vector2(40);

            if (Menu.RangeEnabled(AbilityName))
            {
                ParticleEffect = new ParticleEffect("particles/ui_mouseactions/drag_selected_ring.vpcf", Position);
                ParticleEffect.SetControlPoint(1, new Vector3(255, 105, 180));
                ParticleEffect.SetControlPoint(2, new Vector3(Radius, 255, 0));
            }
        }
コード例 #56
0
        /// <summary>
        /// </summary>
        /// <param name="delay"></param>
        public static void DrawPredictions(float delay = 1000)
        {
            var heroes = ObjectMgr.GetEntities <Hero>().Where(x => !x.IsIllusion);

            foreach (var unit in heroes)
            {
                ParticleEffect effect;
                if (!PredictionDrawings.TryGetValue(unit.Handle, out effect))
                {
                    effect = new ParticleEffect(
                        @"particles\ui_mouseactions\range_display.vpcf",
                        PredictedXYZ(unit, delay));
                    effect.SetControlPoint(1, new Vector3(unit.HullRadius + 20, 0, 0));
                    PredictionDrawings.Add(unit.Handle, effect);
                }
                effect.SetControlPoint(0, PredictedXYZ(unit, delay));
            }
        }
コード例 #57
0
        private void Updater()
        {
            if (Bomb == null || !Bomb.IsValid)
            {
                UpdateManager.Unsubscribe(Updater);
                return;
            }
            BombPosition = Bomb.Position;

            if (Active && !effectLocked)
            {
                RangEffect?.Dispose();
                RangEffect = new ParticleEffect("materials/ensage_ui/particles/range_display_mod.vpcf", Bomb);
                RangEffect.SetControlPoint(1, new Vector3(Radius, 255, 0));
                RangEffect.SetControlPoint(2, new Vector3(255, 255, 255));
                effectLocked = true;
            }
        }
コード例 #58
0
        public static void DrawGreenCircle(Vector3 position, bool force = false)
        {
            if (!Menu.DrawMap && !force)
            {
                return;
            }

            if (greenCirclePartcile == null)
            {
                greenCirclePartcile = new ParticleEffect(
                    @"materials\ensage_ui\particles\drag_selected_ring_mod.vpcf",
                    position);
                greenCirclePartcile.SetControlPoint(1, new Vector3(0, 255, 0));
                greenCirclePartcile.SetControlPoint(2, new Vector3(50, 255, 0));
            }

            greenCirclePartcile.SetControlPoint(0, position);
        }
コード例 #59
0
        protected override void OnShow(Node node, Asset asset)
        {
            node.SetScale(1f);
            ParticleEffect particleEffect = ResourceCache.GetParticleEffect(asset.RelativePathToAsset);

            if (particleEffect == null)
            {
                return;
            }

            ParticleEmitter particleEmitter = node.CreateComponent <ParticleEmitter>();

            particleEmitter.Effect = particleEffect;
            App.Viewport.SetClearColor(Color.Black);

            //TODO: remove it and let user to control position by mouse
            node.RunActions(new RepeatForever(new RotateAroundBy(0.5f, new Vector3(1, 0, 0), 0, 0, 90, TransformSpace.Parent)));
        }
コード例 #60
0
ファイル: ShowMeMore.cs プロジェクト: Lat0ur/Ensage-
        public static void ShowHeroEffectTest()
        {
            if (EffectsTest.ContainsKey(Var.Me))
            {
                return;
            }
            List <ParticleEffect> effects = new List <ParticleEffect>();
            ParticleEffect        rr;

            //for (int j = 75; j < 100; j++)
            //{
            rr = new ParticleEffect(Particles.Partlist[81], Var.Me.Position + new Vector3(0, 0, 0));
            rr.SetControlPoint(1, Var.Me.Position);
            rr.SetControlPoint(2, Var.Me.Position + new Vector3(300, 0, 0));
            effects.Add(rr);
            //}
            EffectsTest.Add(Var.Me, effects);
        }