コード例 #1
0
 public void removeParticleEffects()
 {
     ParticleSystem[] systems = GetComponentsInChildren <ParticleSystem>();
     for (int i = 0; i < systems.Length; i++)
     {
         ParticleEffect eff = systems[i].GetComponent <ParticleEffect>();
         if (eff != null)
         {
             eff.Detach();
         }
         else
         {
             Destroy(systems[i].gameObject);
         }
     }
 }