public static ParticleEffect getParticleEffect(ParticleType particleType) { switch (particleType) { case ParticleType.None: return(null); case ParticleType.Waterfall: return(waterfall.DeepCopy()); case ParticleType.Rain: return(rain.DeepCopy()); case ParticleType.HeavyRain: return(heavyrain.DeepCopy()); case ParticleType.Smoke: return(smoke.DeepCopy()); case ParticleType.Bokeh: return(bokeh.DeepCopy()); case ParticleType.FireFlies: return(fireflies.DeepCopy()); case ParticleType.Clouds: return(clouds.DeepCopy()); } return(null); }
public static ParticleEffect getParticleEffect(ParticleType particleType) { switch (particleType) { case ParticleType.None: return(null); case ParticleType.Waterfall: return(waterfall.DeepCopy()); case ParticleType.Rain: return(rain.DeepCopy()); } return(null); }