private void HandleTriggerClicked(object sender, ClickedEventArgs e) { pulledTrigger = true; Mover.CallMover(this); //StartCoroutine(ShootGun()); }
private void RHandlePadClicked(object sender, ClickedEventArgs e) { clicked = true; Mover.CallMover(this); //StartCoroutine(Jump()); }
private void LPadTouched(object sender, ClickedEventArgs e) { touching = true; Mover.CallMover(this); }
private void HandleGripped(object sender, ClickedEventArgs e) { gripped = true; Mover.CallMover(this); }