private void HandleTriggerClicked(object sender, ClickedEventArgs e)
 {
     pulledTrigger = true;
     Mover.CallMover(this);
     //StartCoroutine(ShootGun());
 }
 private void RHandlePadClicked(object sender, ClickedEventArgs e)
 {
     clicked = true;
     Mover.CallMover(this);
     //StartCoroutine(Jump());
 }
 private void LPadTouched(object sender, ClickedEventArgs e)
 {
     touching = true;
     Mover.CallMover(this);
 }
 private void HandleGripped(object sender, ClickedEventArgs e)
 {
     gripped = true;
     Mover.CallMover(this);
 }