void Awake() { matchCamera = GameCamera.instance; canvas = MatchCanvas.instance; book = BookController.instance; minigame = MinigameController.instance; }
void Awake() { mask = 1 << LayerMask.NameToLayer("Dice"); ctrl = MinigameController.instance; manager = MatchManager.instance; canvas = MatchCanvas.instance; audioCtrl = AudioController.instance; }
void Awake() { content = transform.GetChild(0).gameObject; cam = GameCamera.instance; audioCtrl = AudioController.instance; canvas = MatchCanvas.instance; manager = MatchManager.instance; matchMinigame = special.GetComponent <BrazilMinigame>(); }
protected virtual void Awake() { if (manager == null) { manager = MatchManager.instance; canvas = MatchCanvas.instance; audioCtrl = AudioController.instance; } }
void Awake() { manager = MatchManager.instance; canvas = MatchCanvas.instance; audioCtrl = AudioController.instance; foreach (Transform t in pivots) { t.LookAt(center); } }
void Awake() { manager = MatchManager.instance; cam = GameCamera.instance; canvas = MatchCanvas.instance; audioCtrl = AudioController.instance; countPage = pages[0].GetComponent <PlayerCountController>(); nextPage = countPage.slider; selectPage = pages[1].GetComponent <PlayerSelectController>(); countPage.nextPopup = selectPage.nextPopup = pagePopups[0]; }
void Awake() { ctrl = MinigameController.instance; manager = MatchManager.instance; canvas = MatchCanvas.instance; source = GetComponent <AudioSource>(); cards = GetComponentsInChildren <Card>(); positions = new Vector3[cards.Length]; for (int i = 0; i < positions.Length; i++) { positions[i] = cards[i].transform.position; if (i % 2 != 0) { positions[i] += Vector3.up * .1f; } cards[i].curve = movementCurve; cards[i].source = source; cards[i].flipUp = flipUp; cards[i].flipDown = flipDown; } }