Ejemplo n.º 1
0
 void Awake()
 {
     matchCamera = GameCamera.instance;
     canvas      = MatchCanvas.instance;
     book        = BookController.instance;
     minigame    = MinigameController.instance;
 }
Ejemplo n.º 2
0
 void Awake()
 {
     mask      = 1 << LayerMask.NameToLayer("Dice");
     ctrl      = MinigameController.instance;
     manager   = MatchManager.instance;
     canvas    = MatchCanvas.instance;
     audioCtrl = AudioController.instance;
 }
Ejemplo n.º 3
0
 void Awake()
 {
     content       = transform.GetChild(0).gameObject;
     cam           = GameCamera.instance;
     audioCtrl     = AudioController.instance;
     canvas        = MatchCanvas.instance;
     manager       = MatchManager.instance;
     matchMinigame = special.GetComponent <BrazilMinigame>();
 }
Ejemplo n.º 4
0
 protected virtual void Awake()
 {
     if (manager == null)
     {
         manager   = MatchManager.instance;
         canvas    = MatchCanvas.instance;
         audioCtrl = AudioController.instance;
     }
 }
Ejemplo n.º 5
0
 void Awake()
 {
     manager   = MatchManager.instance;
     canvas    = MatchCanvas.instance;
     audioCtrl = AudioController.instance;
     foreach (Transform t in pivots)
     {
         t.LookAt(center);
     }
 }
Ejemplo n.º 6
0
 void Awake()
 {
     manager             = MatchManager.instance;
     cam                 = GameCamera.instance;
     canvas              = MatchCanvas.instance;
     audioCtrl           = AudioController.instance;
     countPage           = pages[0].GetComponent <PlayerCountController>();
     nextPage            = countPage.slider;
     selectPage          = pages[1].GetComponent <PlayerSelectController>();
     countPage.nextPopup = selectPage.nextPopup = pagePopups[0];
 }
Ejemplo n.º 7
0
 void Awake()
 {
     ctrl      = MinigameController.instance;
     manager   = MatchManager.instance;
     canvas    = MatchCanvas.instance;
     source    = GetComponent <AudioSource>();
     cards     = GetComponentsInChildren <Card>();
     positions = new Vector3[cards.Length];
     for (int i = 0; i < positions.Length; i++)
     {
         positions[i] = cards[i].transform.position;
         if (i % 2 != 0)
         {
             positions[i] += Vector3.up * .1f;
         }
         cards[i].curve    = movementCurve;
         cards[i].source   = source;
         cards[i].flipUp   = flipUp;
         cards[i].flipDown = flipDown;
     }
 }