public IEnumerator EndTurnRoutine() { yield return(matchCamera.ToLevelView(CAMERA_FOCUS_SPEED)); TurnPass(); yield return(CheckPageDifference()); if (playedMinigames != null && pendingMinigame) { pendingMinigame = false; playedMinigames[minigameIndex] = true; minigameIndex++; minigame.StartMatchMinigame(); } else { canvas.NextTurn(); } }
public void EndMatchMinigame() { audioCtrl.TransitionToSoundtrack(SoundtrackType.Level, 1); DisableComponents(false); canvas.NextTurn(); }