public void LoadMinigame() { canvas.ToggleButtons(); players = manager.players.OrderByDescending(p => p.curPage).ThenByDescending(p => p.curPageTile).ToArray(); canvas.UpdatePlayerName(players[curIndex].name); ResetElements(); balls[curIndex].EnableInteraction(); interfaces[curIndex].SetActive(true); rotationCtrls[curIndex].SetActive(true); StartCoroutine(BallForce()); }