void OnRenderObject() { if (renderMode == RenderMode.Plugin) { UnityEngine.Camera cam = UnityEngine.Camera.current; if (cam) { Matrix4x4 view = cam.worldToCameraMatrix; Matrix4x4 proj = cam.projectionMatrix; Vector3 pos = cam.transform.position; MPAPI.mpSetViewProjectionMatrix(ref view, ref proj, ref pos); } GL.IssuePluginEvent(1); } }