void MPUpdate() { Vector3 pos = m_trans.position; //MPAPI.mpScanAABBParallel(m_target.GetContext(), m_handler, ref pos, ref scale); MPAPI.mpScanSphereParallel(m_target.GetContext(), m_handler, ref pos, m_radius); //MPAPI.mpScanSphere(m_target.GetContext(), m_handler, ref pos, m_radius); //Vector3 mv = new Vector3(0.0f, 0.0f, 0.01f); //MPAPI.mpMoveAll(m_target.GetContext(), ref mv); }