public override void UpdateGameObjects(GameObject[] gos, bool recalcBounds = true, bool updateVertices = true, bool updateNormals = true, bool updateTangents = true, bool updateUV = false, bool updateUV1 = false, bool updateUV2 = false, bool updateColors = false, bool updateSkinningInfo = false) { _update_MB2_MeshCombiner(); meshCombiner.UpdateGameObjects(gos, recalcBounds, updateVertices, updateNormals, updateTangents, updateUV, updateUV1, updateUV2, updateColors, updateSkinningInfo); }
public override void UpdateGameObjects(UnityEngine.GameObject[] gos, bool recalcBounds = true) { _update_MB2_MeshCombiner(); meshCombiner.UpdateGameObjects(gos, recalcBounds); }