public override void RebuildPrefab() { if (renderType == MB_RenderType.skinnedMeshRenderer) { Debug.LogWarning("Prefab will not be updated for skinned mesh. This is because all bones need to be included in the prefab for it to be usefull."); } else { meshCombiner.RebuildPrefab(resultPrefab); } }
public override void RebuildPrefab() { meshCombiner.RebuildPrefab(resultPrefab); }