コード例 #1
0
 public override Mesh AddDeleteGameObjectsByID(GameObject[] gos, int[] deleteGOinstanceIDs, bool disableRendererInSource, bool fixOutOfBoundUVs)
 {
     if ((meshCombiner.outputOption == MB2_OutputOptions.bakeIntoSceneObject || (meshCombiner.outputOption == MB2_OutputOptions.bakeIntoPrefab && meshCombiner.renderType == MB_RenderType.skinnedMeshRenderer)))
     {
         BuildSceneMeshObject();
     }
     _update_MB2_MeshCombiner();
     return(meshCombiner.AddDeleteGameObjectsByID(gos, deleteGOinstanceIDs, disableRendererInSource, fixOutOfBoundUVs));
 }