Beispiel #1
0
 public override void UpdateGameObjects(GameObject[] gos, bool recalcBounds = true, bool updateVertices = true, bool updateNormals = true, bool updateTangents = true,
                                        bool updateUV     = false, bool updateUV1 = false, bool updateUV2 = false,
                                        bool updateColors = false, bool updateSkinningInfo = false)
 {
     _update_MB2_MeshCombiner();
     meshCombiner.UpdateGameObjects(gos, recalcBounds, updateVertices, updateNormals, updateTangents, updateUV, updateUV1, updateUV2, updateColors, updateSkinningInfo);
 }
Beispiel #2
0
 public override void UpdateGameObjects(UnityEngine.GameObject[] gos, bool recalcBounds = true)
 {
     _update_MB2_MeshCombiner();
     meshCombiner.UpdateGameObjects(gos, recalcBounds);
 }