public override Mesh AddDeleteGameObjectsByID(GameObject[] gos, int[] deleteGOinstanceIDs, bool disableRendererInSource, bool fixOutOfBoundUVs) { if ((meshCombiner.outputOption == MB2_OutputOptions.bakeIntoSceneObject || (meshCombiner.outputOption == MB2_OutputOptions.bakeIntoPrefab && meshCombiner.renderType == MB_RenderType.skinnedMeshRenderer))) { BuildSceneMeshObject(); } _update_MB2_MeshCombiner(); return(meshCombiner.AddDeleteGameObjectsByID(gos, deleteGOinstanceIDs, disableRendererInSource, fixOutOfBoundUVs)); }