public override int Execute(LogicLevel level) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); if (level.GetVillageType() == 1) { LogicGameMode gameMode = level.GetGameMode(); if (!gameMode.IsInAttackPreparationMode()) { if (gameMode.GetState() != 5) { return(-9); } } if (this.m_oldUnitData != null && this.m_newUnitData != null && gameMode.GetCalendar().IsProductionEnabled(this.m_newUnitData)) { if (!this.m_newUnitData.IsUnlockedForBarrackLevel(playerAvatar.GetVillage2BarrackLevel())) { if (gameMode.GetState() != 7) { return(-7); } } int oldUnitCount = playerAvatar.GetUnitCountVillage2(this.m_oldUnitData); int oldUnitsInCamp = this.m_oldUnitData.GetUnitsInCamp(playerAvatar.GetUnitUpgradeLevel(this.m_oldUnitData)); if (oldUnitCount >= oldUnitsInCamp) { int newUnitCount = playerAvatar.GetUnitCountVillage2(this.m_newUnitData); int newUnitsInCamp = this.m_newUnitData.GetUnitsInCamp(playerAvatar.GetUnitUpgradeLevel(this.m_newUnitData)); playerAvatar.SetUnitCountVillage2(this.m_oldUnitData, oldUnitCount - oldUnitsInCamp); playerAvatar.SetUnitCountVillage2(this.m_newUnitData, newUnitCount + newUnitsInCamp); LogicArrayList <LogicDataSlot> unitsNew = playerAvatar.GetUnitsNewVillage2(); for (int i = 0; i < unitsNew.Size(); i++) { LogicDataSlot slot = unitsNew[i]; if (slot.GetCount() > 0) { playerAvatar.CommodityCountChangeHelper(8, slot.GetData(), -slot.GetCount()); } } return(0); } return(-23); } return(-7); } return(-10); }
public override int Execute(LogicLevel level) { LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId); if (gameObject != null && gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding building = (LogicBuilding)gameObject; if (this.m_unitData != null) { LogicUnitUpgradeComponent unitUpgradeComponent = building.GetUnitUpgradeComponent(); if (unitUpgradeComponent != null && unitUpgradeComponent.CanStartUpgrading(this.m_unitData)) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); int upgradeLevel = playerAvatar.GetUnitUpgradeLevel(this.m_unitData); int upgradeCost = this.m_unitData.GetUpgradeCost(upgradeLevel); LogicResourceData upgradeResourceData = this.m_unitData.GetUpgradeResource(upgradeLevel); if (playerAvatar.HasEnoughResources(upgradeResourceData, upgradeCost, true, this, false)) { playerAvatar.CommodityCountChangeHelper(0, upgradeResourceData, -upgradeCost); unitUpgradeComponent.StartUpgrading(this.m_unitData); return(0); } } } } return(-1); }
public override int Execute(LogicLevel level) { LogicBuilding building = (LogicBuilding)level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId); if (!building.IsLocked()) { if (building.GetBuildingData().GetVillageType() == level.GetVillageType()) { LogicHeroBaseComponent heroBaseComponent = building.GetHeroBaseComponent(); if (heroBaseComponent != null && heroBaseComponent.CanStartUpgrading(true)) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); LogicHeroData heroData = building.GetBuildingData().GetHeroData(); int upgLevel = playerAvatar.GetUnitUpgradeLevel(heroData); int upgradeCost = heroData.GetUpgradeCost(upgLevel); LogicResourceData upgradeResourceData = heroData.GetUpgradeResource(upgLevel); if (playerAvatar.HasEnoughResources(upgradeResourceData, upgradeCost, true, this, false)) { if (level.HasFreeWorkers(this, -1)) { playerAvatar.CommodityCountChangeHelper(0, upgradeResourceData, -upgradeCost); heroBaseComponent.StartUpgrading(); return(0); } } } return(-1); } return(-32); } return(-23); }
/// <summary> /// Trains the unit with new training. /// </summary> public int NewTrainingUnit(LogicLevel level) { if (LogicDataTables.GetGlobals().UseNewTraining()) { if (this._unitData != null) { LogicUnitProduction unitProduction = this._unitData.GetCombatItemType() == 1 ? level.GetGameObjectManager().GetSpellProduction() : level.GetGameObjectManager().GetUnitProduction(); if (!unitProduction.IsLocked()) { if (this._unitCount > 0) { if (this._unitData.GetDataType() == unitProduction.GetUnitProductionType()) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); LogicResourceData trainingResourceData = this._unitData.GetTrainingResource(); Int32 trainingCost = level.GetGameMode().GetCalendar().GetUnitTrainingCost(this._unitData, playerAvatar.GetUnitUpgradeLevel(this._unitData)); Int32 refundCount = LogicMath.Max(trainingCost * (this._unitData.GetDataType() != 3 ? LogicDataTables.GetGlobals().GetSpellCancelMultiplier() : LogicDataTables.GetGlobals().GetTrainCancelMultiplier()) / 100, 0); while (unitProduction.RemoveUnit(this._unitData, this._slotId)) { playerAvatar.CommodityCountChangeHelper(0, trainingResourceData, refundCount); if (--this._unitCount <= 0) { break; } } return(0); } } return(-1); } return(-23); } return(-1); } return(-99); }
public bool SpeedUpHealth() { LogicAvatar homeOwnerAvatar = this.m_parent.GetLevel().GetHomeOwnerAvatar(); if (homeOwnerAvatar.IsClientAvatar()) { LogicClientAvatar clientAvatar = (LogicClientAvatar)homeOwnerAvatar; int speedUpCost = this.GetSpeedUpHealthCost(); if (clientAvatar.HasEnoughDiamonds(speedUpCost, true, this.m_parent.GetLevel())) { clientAvatar.UseDiamonds(speedUpCost); clientAvatar.GetChangeListener().DiamondPurchaseMade(9, this.m_hero.GetGlobalID(), clientAvatar.GetUnitUpgradeLevel(this.m_hero) + 1, speedUpCost, this.m_parent.GetLevel().GetVillageType()); this.SetFullHealth(); return(true); } } return(false); }
public bool SpeedUp() { if (this.m_timer != null) { int remainingSecs = this.m_timer.GetRemainingSeconds(this.m_parent.GetLevel().GetLogicTime()); int speedUpCost = LogicGamePlayUtil.GetSpeedUpCost(remainingSecs, 0, this.m_parent.GetVillageType()); LogicAvatar homeOwnerAvatar = this.m_parent.GetLevel().GetHomeOwnerAvatar(); if (homeOwnerAvatar.IsClientAvatar()) { LogicClientAvatar clientAvatar = (LogicClientAvatar)homeOwnerAvatar; if (clientAvatar.HasEnoughDiamonds(speedUpCost, true, this.m_parent.GetLevel())) { clientAvatar.UseDiamonds(speedUpCost); clientAvatar.GetChangeListener().DiamondPurchaseMade(10, this.m_hero.GetGlobalID(), clientAvatar.GetUnitUpgradeLevel(this.m_hero) + 1, speedUpCost, this.m_parent.GetLevel().GetVillageType()); this.FinishUpgrading(true); return(true); } } } return(false); }
public int NewTrainingUnit(LogicLevel level) { if (LogicDataTables.GetGlobals().UseNewTraining()) { if (this.m_trainCount <= 100) { LogicUnitProduction unitProduction = this.m_unitType == 1 ? level.GetGameObjectManagerAt(0).GetSpellProduction() : level.GetGameObjectManagerAt(0).GetUnitProduction(); if (this.m_trainCount > 0) { if (this.m_unitData != null) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); bool firstLoopExecuted = false; int trainingCost = level.GetGameMode().GetCalendar().GetTrainingCost(this.m_unitData, playerAvatar.GetUnitUpgradeLevel(this.m_unitData)); for (int i = 0; i < this.m_trainCount; i++) { if (!unitProduction.CanAddUnitToQueue(this.m_unitData, false)) { if (firstLoopExecuted) { break; } return(-40); } if (!playerAvatar.HasEnoughResources(this.m_unitData.GetTrainingResource(), trainingCost, true, this, false)) { if (firstLoopExecuted) { break; } return(-30); } playerAvatar.CommodityCountChangeHelper(0, this.m_unitData.GetTrainingResource(), -trainingCost); if (this.m_slotId == -1) { this.m_slotId = unitProduction.GetSlotCount(); } unitProduction.AddUnitToQueue(this.m_unitData, this.m_slotId, false); firstLoopExecuted = true; } return(0); } } return(-50); } Debugger.Error("LogicTraingUnitCommand - Count is too high"); return(-20); } return(-99); }
public override int Execute(LogicLevel level) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); if (playerAvatar != null) { if (this.m_unitData != null) { if (this.m_unitData.GetVillageType() == 0) { if (!this.m_unitData.IsDonationDisabled()) { bool containsUnit = false; int upgLevel = playerAvatar.GetUnitUpgradeLevel(this.m_unitData); LogicUnitProductionComponent unitProductionComponent = null; if (this.m_quickDonate) { int cost = this.m_unitData.GetDonateCost(); if (!playerAvatar.HasEnoughDiamonds(cost, true, level) || !LogicDataTables.GetGlobals().EnableQuickDonateWar()) { playerAvatar.GetChangeListener().WarDonateFailed(this.m_unitData, upgLevel, this.m_streamId, this.m_quickDonate); return(0); } } else { LogicGameObjectManager gameObjectManager = level.GetGameObjectManagerAt(0); if (LogicDataTables.GetGlobals().UseNewTraining()) { LogicUnitProduction unitProduction = gameObjectManager.GetUnitProduction(); LogicUnitProduction spellProduction = gameObjectManager.GetSpellProduction(); if (unitProduction.GetWaitingForSpaceUnitCount(this.m_unitData) > 0) { if (unitProduction.GetUnitProductionType() == this.m_unitData.GetDataType()) { containsUnit = true; } } if (spellProduction.GetWaitingForSpaceUnitCount(this.m_unitData) > 0) { if (spellProduction.GetUnitProductionType() == this.m_unitData.GetDataType()) { containsUnit = true; } } } else { for (int i = 0, c = gameObjectManager.GetNumGameObjects(); i < c; i++) { LogicGameObject gameObject = gameObjectManager.GetGameObjectByIndex(i); if (gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding building = (LogicBuilding)gameObject; LogicUnitProductionComponent component = building.GetUnitProductionComponent(); if (component != null) { unitProductionComponent = component; if (component.ContainsUnit(this.m_unitData)) { if (component.GetRemainingSeconds() == 0 && component.GetCurrentlyTrainedUnit() == this.m_unitData) { containsUnit = true; } } else { unitProductionComponent = null; } } } } } if (!containsUnit) { if (playerAvatar.GetUnitCount(this.m_unitData) <= 0) { playerAvatar.GetChangeListener().WarDonateFailed(this.m_unitData, upgLevel, this.m_streamId, this.m_quickDonate); return(0); } } } if (this.m_unitData.GetCombatItemType() != LogicCombatItemData.COMBAT_ITEM_TYPE_CHARACTER) { playerAvatar.XpGainHelper(this.m_unitData.GetHousingSpace() * LogicDataTables.GetGlobals().GetDarkSpellDonationXP()); level.GetAchievementManager().AlianceSpellDonated((LogicSpellData)this.m_unitData); } else { playerAvatar.XpGainHelper(((LogicCharacterData)this.m_unitData).GetDonateXP()); level.GetAchievementManager().AlianceUnitDonated((LogicCharacterData)this.m_unitData); } playerAvatar.GetChangeListener().WarDonateOk(this.m_unitData, upgLevel, this.m_streamId, this.m_quickDonate); if (this.m_quickDonate) { int cost = this.m_unitData.GetDonateCost(); playerAvatar.UseDiamonds(cost); playerAvatar.GetChangeListener().DiamondPurchaseMade(12, this.m_unitData.GetGlobalID(), 0, cost, level.GetVillageType()); if (level.GetState() == 1 || level.GetState() == 3 && this.m_unitData.GetCombatItemType() == LogicCombatItemData.COMBAT_ITEM_TYPE_CHARACTER) { // TODO: Finish this. } } else { if (!containsUnit) { playerAvatar.CommodityCountChangeHelper(0, this.m_unitData, -1); } LogicResourceData trainingResource = this.m_unitData.GetTrainingResource(); int trainingCost = level.GetGameMode().GetCalendar().GetTrainingCost(this.m_unitData, upgLevel); int refund = playerAvatar.GetTroopDonationRefund() * trainingCost / 100; playerAvatar.CommodityCountChangeHelper(0, trainingResource, LogicMath.Max(refund, 0)); if (level.GetState() == 1 || level.GetState() == 3) { if (containsUnit) { if (LogicDataTables.GetGlobals().UseNewTraining()) { LogicGameObjectManager gameObjectManager = level.GetGameObjectManagerAt(0); LogicUnitProduction unitProduction = this.m_unitData.GetCombatItemType() != LogicCombatItemData.COMBAT_ITEM_TYPE_CHARACTER ? gameObjectManager.GetSpellProduction() : gameObjectManager.GetUnitProduction(); unitProduction.RemoveTrainedUnit(this.m_unitData); } if (this.m_unitData.GetCombatItemType() == LogicCombatItemData.COMBAT_ITEM_TYPE_CHARACTER) { LogicBuilding productionHouse = null; if (unitProductionComponent != null) { productionHouse = (LogicBuilding)unitProductionComponent.GetParent(); } else { if (LogicDataTables.GetGlobals().UseTroopWalksOutFromTraining()) { LogicGameObjectManager gameObjectManager = level.GetGameObjectManagerAt(0); int gameObjectCount = gameObjectManager.GetNumGameObjects(); for (int i = 0; i < gameObjectCount; i++) { LogicGameObject gameObject = gameObjectManager.GetGameObjectByIndex(i); if (gameObject != null && gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding tmpBuilding = (LogicBuilding)gameObject; LogicUnitProductionComponent tmpComponent = tmpBuilding.GetUnitProductionComponent(); if (tmpComponent != null) { if (tmpComponent.GetProductionType() == this.m_unitData.GetCombatItemType()) { if (tmpBuilding.GetBuildingData().GetProducesUnitsOfType() == this.m_unitData.GetUnitOfType() && !tmpBuilding.IsUpgrading() && !tmpBuilding.IsConstructing()) { if (this.m_unitData.IsUnlockedForProductionHouseLevel(tmpBuilding.GetUpgradeLevel())) { if (productionHouse != null) { int seed = playerAvatar.GetExpPoints(); if (tmpBuilding.Rand(seed) % 1000 > 750) { productionHouse = tmpBuilding; } } else { productionHouse = tmpBuilding; } } } } } } } } } if (productionHouse != null) { // TODO: Implement listener. } } } else { LogicArrayList <LogicComponent> components = level.GetComponentManagerAt(0).GetComponents(LogicComponentType.UNIT_STORAGE); for (int i = 0; i < components.Size(); i++) { LogicUnitStorageComponent unitStorageComponent = (LogicUnitStorageComponent)components[i]; int idx = unitStorageComponent.GetUnitTypeIndex(this.m_unitData); if (idx != -1) { if (unitStorageComponent.GetUnitCount(idx) > 0) { unitStorageComponent.RemoveUnits(this.m_unitData, 1); if (LogicDataTables.GetGlobals().UseNewTraining()) { LogicGameObjectManager gameObjectManager = level.GetGameObjectManagerAt(0); LogicUnitProduction unitProduction = this.m_unitData.GetCombatItemType() != LogicCombatItemData.COMBAT_ITEM_TYPE_CHARACTER ? gameObjectManager.GetSpellProduction() : gameObjectManager.GetUnitProduction(); unitProduction.MergeSlots(); unitProduction.UnitRemoved(); } break; } } } } // TODO: Finish this. } } return(0); } return(-91); } return(-45); } } return(0); }
public override int Execute(LogicLevel level) { if (level.GetVillageType() == 1) { if (this.m_gameObjectId != 0) { LogicGameObjectManager gameObjectManager = level.GetGameObjectManagerAt(1); LogicGameObject gameObject = gameObjectManager.GetGameObjectByID(this.m_gameObjectId); if (gameObject != null && gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding building = (LogicBuilding)gameObject; if (this.m_unitData != null && level.GetGameMode().GetCalendar().IsProductionEnabled(this.m_unitData)) { if (this.m_unitData.GetVillageType() == 1) { LogicVillage2UnitComponent village2UnitComponent = building.GetVillage2UnitComponent(); if (village2UnitComponent != null) { if (this.m_unitData.IsUnlockedForProductionHouseLevel(gameObjectManager.GetHighestBuildingLevel(this.m_unitData.GetProductionHouseData(), true)) ) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); LogicResourceData trainResource = this.m_unitData.GetTrainingResource(); int trainCost = this.m_unitData.GetTrainingCost(playerAvatar.GetUnitUpgradeLevel(this.m_unitData)); if (playerAvatar.HasEnoughResources(trainResource, trainCost, true, this, false)) { village2UnitComponent.TrainUnit(this.m_unitData); playerAvatar.CommodityCountChangeHelper(0, trainResource, -trainCost); } return(0); } return(-7); } return(-4); } return(-8); } } return(-5); } return(-1); } return(-10); }
public override int Execute(LogicLevel level) { if (level.IsReadyForAttack()) { if (this.m_data != null && !level.IsAttackerHeroPlaced(this.m_data)) { if (level.GetVillageType() == this.m_data.GetVillageType()) { int tileX = this.m_x >> 9; int tileY = this.m_y >> 9; if (level.GetTileMap().GetTile(tileX, tileY) != null) { if (level.GetTileMap().IsPassablePathFinder(this.m_x >> 8, this.m_y >> 8)) { if (level.GetTileMap().IsValidAttackPos(tileX, tileY)) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); if (playerAvatar != null) { if (playerAvatar.IsHeroAvailableForAttack(this.m_data)) { if (level.GetBattleLog() != null) { if (!level.GetBattleLog().HasDeployedUnits() && level.GetTotalAttackerHeroPlaced() == 0) { level.UpdateLastUsedArmy(); } } if (level.GetGameMode().IsInAttackPreparationMode()) { level.GetGameMode().EndAttackPreparation(); } int health = playerAvatar.GetHeroHealth(this.m_data); int upgLevel = playerAvatar.GetUnitUpgradeLevel(this.m_data); level.SetAttackerHeroPlaced(this.m_data, LogicPlaceHeroCommand.PlaceHero(this.m_data, level, this.m_x, this.m_y, this.m_data.GetHeroHitpoints(health, upgLevel), upgLevel)); return(0); } } return(-5); } return(-4); } return(-2); } return(-3); } return(-23); } return(-5); } return(-1); }