public override int Execute(LogicLevel level) { if (level.IsReadyForAttack()) { int tileX = this.m_x >> 9; int tileY = this.m_y >> 9; if (level.GetTileMap().GetTile(tileX, tileY) != null) { if (level.GetVillageType() == 0) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); if (playerAvatar != null) { int unitCount = this.m_allianceSpell ? playerAvatar.GetAllianceUnitCount(this.m_data, this.m_upgLevel) : playerAvatar.GetUnitCount(this.m_data); if (unitCount > 0) { if (level.GetBattleLog() != null) { if (!level.GetBattleLog().HasDeployedUnits() && level.GetTotalAttackerHeroPlaced() == 0) { level.UpdateLastUsedArmy(); } } if (level.GetGameMode().IsInAttackPreparationMode()) { level.GetGameMode().EndAttackPreparation(); } LogicCastSpellCommand.CastSpell(playerAvatar, this.m_data, this.m_allianceSpell, this.m_upgLevel, level, this.m_x, this.m_y); return(0); } } return(-3); } Debugger.Error("not available for village"); return(-23); } return(-3); } return(-1); }
/// <summary> /// Executes this instance. /// </summary> public override int Execute(LogicLevel level) { if (true) { int tileX = this._x >> 9; int tileY = this._y >> 9; if (level.GetTileMap().GetTile(tileX, tileY) != null) { if (level.GetVillageType() == 0) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); if (playerAvatar != null) { int unitCount = this._allianceSpell ? playerAvatar.GetAllianceUnitCount(this._data, this._upgLevel) : playerAvatar.GetUnitCount(this._data); if (unitCount > 0) { if (level.GetBattleLog() != null) { // ? } if (level.GetGameMode().IsInAttackPreparationMode()) { level.GetGameMode().EndAttackPreparation(); } LogicCastSpellCommand.CastSpell(playerAvatar, this._data, this._allianceSpell, this._upgLevel, level, this._x, this._y); return(0); } } return(-3); } else { Debugger.Error("not available for village"); } return(-23); } return(-3); } return(-1); }
/// <summary> /// Executes this instance. /// </summary> public override int Execute(LogicLevel level) { for (int i = 0; i < this._unitsCount.Count; i++) { if (this._unitsCount[i] < 0) { return(-1); } } if (LogicDataTables.GetGlobals().EnableTroopDeletion() && level.GetState() == 1 && this._unitsData.Count > 0) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); Int32 removedUnits = 0; for (int i = 0; i < this._unitsData.Count; i++) { LogicCombatItemData data = this._unitsData[i]; Int32 unitCount = this._unitsCount[i]; if (this._removeType[i] != 0) { Int32 upgLevel = this._unitsUpgLevel[i]; if (data.GetCombatItemType() != 0) { if (data.GetCombatItemType() == 1) { playerAvatar.SetAllianceUnitCount(data, upgLevel, LogicMath.Max(0, playerAvatar.GetAllianceUnitCount(data, upgLevel) - unitCount)); if (unitCount > 0) { do { playerAvatar.GetChangeListener().AllianceUnitRemoved(data, upgLevel); } while (--unitCount != 0); } removedUnits |= 2; } } else { LogicBuilding allianceCastle = level.GetGameObjectManagerAt(0).GetAllianceCastle(); if (allianceCastle != null) { LogicBunkerComponent bunkerComponent = allianceCastle.GetBunkerComponent(); Int32 unitTypeIndex = bunkerComponent.GetUnitTypeIndex(data); if (unitTypeIndex != -1) { Int32 cnt = bunkerComponent.GetUnitCount(unitTypeIndex); if (cnt > 0) { bunkerComponent.RemoveUnits(data, upgLevel, cnt); playerAvatar.SetAllianceUnitCount(data, upgLevel, LogicMath.Max(0, playerAvatar.GetAllianceUnitCount(data, upgLevel) - unitCount)); removedUnits |= 1; if (unitCount > 0) { do { playerAvatar.GetChangeListener().AllianceUnitRemoved(data, upgLevel); } while (--unitCount != 0); } } } } } } else { if (playerAvatar != null && data != null) { playerAvatar.CommodityCountChangeHelper(0, data, -unitCount); } LogicArrayList <LogicComponent> components = level.GetComponentManager().GetComponents(0); for (int j = 0; j < components.Count; j++) { if (unitCount > 0) { LogicUnitStorageComponent storageComponent = (LogicUnitStorageComponent)components[j]; Int32 unitTypeIndex = storageComponent.GetUnitTypeIndex(data); if (unitTypeIndex != -1) { Int32 cnt = storageComponent.GetUnitCount(unitTypeIndex); if (cnt > 0) { cnt = LogicMath.Min(cnt, unitCount); storageComponent.RemoveUnits(data, cnt); int type = 2; if (data.GetCombatItemType() == 0) { if (storageComponent.GetParentListener() != null) { LogicGameObjectListener listener = storageComponent.GetParentListener(); for (int k = 0; k < cnt; k++) { listener.UnitRemoved(data); } } type = 1; } unitCount -= cnt; removedUnits |= type; } } } } } } switch (removedUnits) { case 3: if (LogicDataTables.GetGlobals().UseNewTraining()) { level.GetGameObjectManager().GetUnitProduction().MergeSlots(); level.GetGameObjectManager().GetSpellProduction().MergeSlots(); } break; case 2: if (LogicDataTables.GetGlobals().UseNewTraining()) { level.GetGameObjectManager().GetSpellProduction().MergeSlots(); } break; case 1: if (LogicDataTables.GetGlobals().UseNewTraining()) { level.GetGameObjectManager().GetUnitProduction().MergeSlots(); } break; default: Debugger.Print("WTF: " + removedUnits); break; } } return(0); }