public override int Execute(LogicLevel level) { if (LogicDataTables.GetGlobals().UseTroopRequestSpeedUp()) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); LogicGameObjectManager gameObjectManager = level.GetGameObjectManagerAt(0); LogicBuilding allianceCastle = gameObjectManager.GetAllianceCastle(); if (allianceCastle != null) { LogicBunkerComponent bunkerComponent = allianceCastle.GetBunkerComponent(); if (bunkerComponent != null) { if (playerAvatar.GetAllianceCastleUsedCapacity() < playerAvatar.GetAllianceCastleTotalCapacity() || playerAvatar.GetAllianceCastleUsedSpellCapacity() < playerAvatar.GetAllianceCastleTotalSpellCapacity()) { int speedUpCost = LogicGamePlayUtil.GetSpeedUpCost(bunkerComponent.GetRequestCooldownTime(), 3, 0); if (playerAvatar.HasEnoughDiamonds(speedUpCost, true, level)) { playerAvatar.UseDiamonds(speedUpCost); playerAvatar.GetChangeListener().DiamondPurchaseMade(11, 0, 0, speedUpCost, level.GetVillageType()); bunkerComponent.StopRequestCooldownTime(); return(0); } return(-6); } return(-5); } return(-4); } return(-3); } return(-1); }