private void HandleLobbyWorldEnterSuccess(object sender, WorldEnterData e) { State = ClientState.LobbyServerWorldEnterComplete; SetupWorldClient(LobbyClient.GetEncryptionKey(), LobbyClient.GetAccountId(), e.Timestamp); State = ClientState.WorldServerConnectInProgress; WorldClient.Connect(e.WorldServerIpAddress.ToString(), e.WorldServerPort); }