public void GetDrawingPlayer_NoDrawingPlayerShouldReturnNull() { var lobby = new LobbyClient(); var player1 = new PlayerClient("player1"); lobby.AddPlayer(player1); var actualDrawingPlayer = lobby.GetDrawingPlayer(); Assert.Null(actualDrawingPlayer); }
public void GetDrawingPlayer_ShouldWork() { var lobby = new LobbyClient(); var player = new PlayerClient("player"); lobby.AddPlayer(player); player.IsConnected = true; lobby.SetDrawingPlayer(player.Name); var actualDrawingPlayer = lobby.GetDrawingPlayer(); Assert.Equal(player, actualDrawingPlayer); }