// Accept or decline an invitation private void inviteResponse(bool accept, InviteControl sender) { listInvitations.Children.Remove(sender); if (accept) { if (LobbyProxy.AnswerInvite(sender.InviteSenderName)) { showPartyWindow(sender.InviteSenderName); } else { //TODO Rework into the UI MessageBox.Show("Could not join party"); } } }