private void Start() { GameManager.Instance().SetNowScene(); StartCoroutine(ChapterStart()); //objFadeEfx.SetActive(true); //fadeEfx.FadeIn(); // 플레이어 인벤토리에 산소통 추가 invenSys = FindObjectOfType <InventorySystem>(); invenSys.CreateO2Gauge(); note = FindObjectOfType <Note>(); }