//calculation for the Dropchance of itemtype void RandomItemDropChance(int enemyLevel) { int Percentage; Percentage = Random.Range(1, 11); if (Percentage > 5) { randomArmor.CreateRandomArmor(enemyLevel); inventorySpace.AddArmorToInventory(randomArmor); } else { randomWeapon.CreateRandomWeapon(enemyLevel); inventorySpace.AddWeaponToInventory(randomWeapon); } }