void OnTriggerExit2D(Collider2D other) { if (!isSolved) { dialogue.ToggleDialogueBox(false); inventory.inRangeOfPuzzle = false; inventory.ClearActivePuzzle(); } }
void OnTriggerExit2D(Collider2D other) { if (!isSolved) { dialogue.ToggleDialogueBox(false); inventory.inRangeOfPuzzle = false; inventory.ClearActivePuzzle(); } }