public void OnMouseDown() { Debug.Log("Click2222"); anim.Play("Hit"); rb.velocity = Vector2.zero; var mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); var heading = gameObject.transform.position - mousePosition; heading = new Vector3(heading.x, heading.y, 0); //var distance = heading.magnitude; //var forceDirection = heading/distance; var forceDirection = heading.normalized; rb.AddForce(forceDirection * forceMultiplicator); Debug.Log(forceDirection); score.NewScore(); }