//increment the menu depth of our cursor //each increment is a further submenu down private void selectionAxisCommands() { print("selectionAxisCommands"); string name = ""; for (int i = 0; i < _uiTexts.Length; i++) { name += _uiTexts[i].text; } //THE IDEA IS WHEN YOU FINISH THE GAME. IT CALCULATES THE SCORE THEN USES PLAYERPREFS.SETPREFS to save it and load it here. //also it uses the static IsItHighscore bool to check if a new score achieved if it is then loads this scene HighscoreScript.AddScore(name, _score); //How do you make it select replay button though? print("it gets here"); PlayerPrefs.SetString("Replay", "True"); Time.timeScale = 1f; SceneManager.LoadScene(6); }