public void SetFinalScore(int score) { if (score < GamerPrefs.GetHighScore()) { finalScoreText.text = "Score: " + score; } else { // TODO: Maybe play an audio High Score finalScoreText.text = "High Score: " + score; GamerPrefs.SetHighScore(score); } }
public void SetFinalScore(int score) { var waveScore = currentWave * 2; var servings = score; this.score = servings + waveScore; UpdateBankBalance(); if (this.score < GamerPrefs.GetHighScore()) { deathScoreText.text = "点 : " + this.score.ToString(); deathSmallMessageText.text = "Servings: " + servings + "\n+\nWave Bonus: " + waveScore; deathPanel.SetActive(true); } else { // TODO: Test if this high score scene shit works GamerPrefs.SetHighScore(this.score); SceneManager.LoadScene("High_SCORE"); } }