public void UpgradeTimeSlow() { var canUpgradeSlowTime = timeSlow >= TimeSlowCap || balance < timeSlowUpgrCost; if (canUpgradeSlowTime) { return; } balance -= timeSlowUpgrCost; timeSlow += 2; GamerPrefs.SetSlowTimeDuration(timeSlow); GamerPrefs.SetMoney(balance); HandleOkaneBalance(); HandleTimeSlow(); }
public void UpgradeTimeSlow() { if (!(timeSlow >= Time_Slow_Cap)) { if (balance >= timeSlowUpgrCost) { balance -= timeSlowUpgrCost; timeSlow += 2; GamerPrefs.SetSlowTimeDuration(timeSlow); GamerPrefs.SetOkane(balance); HandleOkaneBalance(); HandleTimeSlow(); } } }