private void InitShieldFunc() { shieldTime = GamerPrefs.GetShieldDuration(); MovingThingsFactory.CanMakeShields = true; shieldCover.SetActive(false); isShielded = false; }
private void InitShieldFunc() { shieldTime = GamerPrefs.GetShieldDuration(); MovingTingsFactory.CAN_MAKE_SHIELDS = true; shieldCover.SetActive(false); isShielded = false; }
private void HandleShield() { shieldDuration = GamerPrefs.GetShieldDuration(); shieldDurationAmountText.text = "強 : " + shieldDuration.ToString(); if (shieldDuration < ShieldDurationCap) { shildDurationUpgrCost = (int)((shieldDuration * shieldDuration) / 2); shieldDurationCostText.text = "Upgrade Cost 金: " + shildDurationUpgrCost.ToString(); } else { shildDurationUpgrCost = int.MaxValue; shieldDurationCostText.text = "Fully Upgraded"; shieldDurationButtonText.text = "X"; } }