private void HandleTimeSlow() { timeSlow = GamerPrefs.GetSlowTimeDuration(); timeSlowAmountText.text = "時 : " + timeSlow.ToString(); if (timeSlow < TimeSlowCap) { timeSlowUpgrCost = (int)((timeSlow * timeSlow) / 2); timeSlowCostText.text = "Upgrade Cost 金: " + timeSlowUpgrCost.ToString(); } else { timeSlowUpgrCost = int.MaxValue; timeSlowCostText.text = "Fully Upgraded"; timeSlowButtonText.text = "X"; } }
// Use this for initialization private void Start() { gameOn = true; score = 0; scoreText.text = "点 : " + score.ToString(); okane = 0; okaneText.text = "金 : " + okane.ToString(); currentHp = maxHP; currentWave = 1; InitLife(); InitMusic(); timeSlow = GamerPrefs.GetSlowTimeDuration(); MovingThingsFactory.DungoFactoryWorking = true; MovingThingsFactory.CanJumpWaves = false; MovingThingsFactory.CanSlowHunger = false; isTimeSlowed = false; ShowCurrentWaveToPlayer(); ResetIndicators(); }
// Use this for initialization void Start() { gameOn = true; score = 0; scoreText.text = "点 : " + score.ToString(); okane = 0; okaneText.text = "金 : " + okane.ToString(); currentHP = maxHP; currentWave = 1; InitLife(); InitMusic(); timeSlow = GamerPrefs.GetSlowTimeDuration(); MovingTingsFactory.DUNGO_FACTORY_WORKING = true; MovingTingsFactory.CAN_JUMP_WAVES = false; MovingTingsFactory.CAN_SLOW_HUNGER = false; isTimeSlowed = false; ShowCurrentWaveToPlayer(); ResetIndicators(); }