public void SetFinalScore(int score)
 {
     if (score < GamerPrefs.GetHighScore())
     {
         finalScoreText.text = "Score: " + score;
     }
     else
     {
         // TODO: Maybe play an audio High Score
         finalScoreText.text = "High Score: " + score;
         GamerPrefs.SetHighScore(score);
     }
 }
Ejemplo n.º 2
0
    public void SetFinalScore(int score)
    {
        var waveScore = currentWave * 2;
        var servings  = score;

        this.score = servings + waveScore;
        UpdateBankBalance();
        if (this.score < GamerPrefs.GetHighScore())
        {
            deathScoreText.text        = "点 : " + this.score.ToString();
            deathSmallMessageText.text = "Servings: " + servings + "\n+\nWave Bonus: " + waveScore;
            deathPanel.SetActive(true);
        }
        else
        {
            // TODO: Test if this high score scene shit works
            GamerPrefs.SetHighScore(this.score);
            SceneManager.LoadScene("High_SCORE");
        }
    }