/// <summary> /// The result of a join inform /// </summary> /// <param name="server"></param> /// <param name="stream"></param> private void GA_JoinResult(GameServer server, byte[] data) { GA.JoinResult joinResult = (GA.JoinResult)PacketManager.ToStructure(data, data.Length, typeof(GA.JoinResult)); string userId = joinResult.UserId; ushort result = joinResult.Result; server.JoinResult(userId, result); }