static async Task DoYourThing() { PlayerEnvironment environment = PlayerEnvironment.GetCurrentEnvironment(); GameServer server = new GameServer(environment); // Register event handlers server.SetOnMsgSentEvent((bytes, offset, count) => Console.WriteLine("-> " + Encoding.UTF8.GetString(bytes, offset, count))); server.SetOnMsgReceivedEvent((bytes, offset, count) => Console.WriteLine("<- " + Encoding.UTF8.GetString(bytes, offset, count))); server.SetOnConnectedEvent(b => Console.WriteLine("Connected")); server.SetOnConnectionClosedEvent(s => Console.WriteLine("Disconnected. Reason: " + s)); // Connect to server Console.WriteLine("Connecting to server..."); await server.ConnectTask(); // Authenticate user JsonRpcResponse response = await server.AuthenticateAsyncTask(_ticket); Console.WriteLine("Session id: " + response.result.GetPayloadValue <string>("sessionId")); response = await server.PingAsyncTask(); Console.WriteLine(response.result.GetPayloadValue()); response = await server.DerpAsyncTask(); Console.WriteLine(response.error.message); }
static async Task RedeemCodes(string codesList) { try { await Login(); var server = new GameServer(await PlayerEnvironment.GetDefaultEnvironmentAsyncTask()); await server.ConnectTask(); await server.AuthenticateAsyncTask(_ticket); using (StreamReader sr = new StreamReader(codesList)) { while (!sr.EndOfStream) { string code = sr.ReadLine(); var response = await server.RedeemCodeAsyncTask(_ticket, code); if (response.result != null) { RedeemSuccess(code); } else { RedeemFailure(code); } } } ShowSummary(); } catch (Exception ex) { Console.WriteLine("[!] Unexpected error: " + ex.Message + ", " + ex.StackTrace); } }