コード例 #1
0
 /// <returns>Is target been unset</returns>
 public bool Cancel()
 {
     if (Me.TargetId != 0)
     {
         lock (Sync)
         {
             GameServer.Cancel();
             return(Wait(r =>
             {
                 if (r is Result.TargetChanged)
                 {
                     var _r = (Result.TargetChanged)r;
                     return _r.Creature == Me && _r.Target == null;
                 }
                 else
                 {
                     return r is Result.ActionFailed;
                 }
             }) is Result.TargetChanged);
         }
     }
     else
     {
         return(true);
     }
 }