IEnumerator StartFakeConnection(GameServer server, ClientConnectInfo info) { Log("FakeConnectProcess"); SetConnectionState(ConnectionState.Start); SetConnectionState(ConnectionState.LoadLevel); yield return(WaitLoadGameLevel()); m_Client.CreateClientPlayer(null, info); server.AddFakeClient(m_Client.m_ClientPlayer); SetConnectionState(ConnectionState.End); m_Client.CallConnectEvents(new Args() { Event = ProcessConnection.Connected }); }