IEnumerator StartFakeConnection(GameServer server, ClientConnectInfo info)
        {
            Log("FakeConnectProcess");
            SetConnectionState(ConnectionState.Start);
            SetConnectionState(ConnectionState.LoadLevel);
            yield return(WaitLoadGameLevel());

            m_Client.CreateClientPlayer(null, info);
            server.AddFakeClient(m_Client.m_ClientPlayer);
            SetConnectionState(ConnectionState.End);
            m_Client.CallConnectEvents(new Args()
            {
                Event = ProcessConnection.Connected
            });
        }