コード例 #1
0
ファイル: TestGameServer.cs プロジェクト: Patch095/AIV_Server
        public void TestMalusReductionUpdateGreenLight()
        {
            Packet packet = new Packet(0);

            transport.ClientEnqueue(packet, "tester", 0);
            server.SingleStep();
            uint avatarId = BitConverter.ToUInt32(transport.ClientDequeue().data, 5);

            //retrive GameObj from avatarId and check its previous position
            Avatar testerObj = (Avatar)server.GetGameObject(avatarId);

            Assert.That(testerObj, Is.Not.EqualTo(null));
            //check GameClient malus on creation
            uint testerMalus = testerObj.Malus;

            Assert.That(testerMalus, Is.EqualTo(0));
            //check GameClient malus on creation
            uint malusValue = 3;

            testerObj.IncreaseMalus(malusValue);
            uint testerMalusAfterBadBehaviour = testerObj.Malus;

            Assert.That(testerMalusAfterBadBehaviour, Is.EqualTo(testerMalus + malusValue));
            clock.IncreaseTimeStamp(400f);
            //server.SingleStep();
            server.CheckMalus();
            uint newMalus = testerObj.Malus;

            Assert.That(newMalus, Is.EqualTo(testerMalusAfterBadBehaviour - 1));
            clock.IncreaseTimeStamp(30f);
            Assert.That(testerObj.Malus, Is.EqualTo(newMalus));
        }
コード例 #2
0
        public void TestMalusReductionUpdateGreenLight()
        {
            Packet packet = new Packet(0);

            transport.ClientEnqueue(packet, "tester", 0);
            server.SingleStep();
            uint avatarId = BitConverter.ToUInt32(transport.ClientDequeue().data, 5);


            // riavvia GameObj da avatarId e controlla la sua posizione precedente
            Avatar testerObj = (Avatar)server.GetGameObject(avatarId);

            Assert.That(testerObj, Is.Not.EqualTo(null));

            // controlla GameClient malus alla creazione
            uint testerMalus = testerObj.Malus;

            Assert.That(testerMalus, Is.EqualTo(0));
            // controlla GameClient malus alla creazione
            uint malusValue = 3;

            testerObj.IncreaseMalus(malusValue);
            uint testerMalusAfterBadBehaviour = testerObj.Malus;

            Assert.That(testerMalusAfterBadBehaviour, Is.EqualTo(testerMalus + malusValue));
            clock.IncreaseTimeStamp(400f);
            server.CheckMalus();
            uint newMalus = testerObj.Malus;

            Assert.That(newMalus, Is.EqualTo(testerMalusAfterBadBehaviour - 1));
            clock.IncreaseTimeStamp(30f);
            Assert.That(testerObj.Malus, Is.EqualTo(newMalus));
        }