private void OnDestroy() { GameEventsManager.Unregister(GameEventConstants.ON_RETURN_TO_MENU, SetupMenuUI); }
private void OnDestroy() { GameEventsManager.Unregister(GameEventConstants.ON_SHUFFLE_COMPLETE, SwitchToPlayState); GameEventsManager.Unregister(GameEventConstants.ON_RETURN_TO_MENU, ResetLogic); }