void Update() { // Jump button is being pressed if (Input.GetButtonDown("Jump")) { if (touchingPlatform) { rb.AddForce(jumpVelocity, ForceMode.VelocityChange); touchingPlatform = false; } else if (boosts > 0) { rb.AddForce(boostVelocity, ForceMode.VelocityChange); boosts -= 1; //GUIManager.SetBoosts(boosts); } } // Right button is being pressed else if (Input.GetButton("Right") && rb.velocity.x < maxVelocity) { if (rb.velocity.x < 0) { Vector3 increaseSpeed = new Vector3(3f, 0f, 0f); rb.velocity = rb.velocity + increaseSpeed; } else { Vector3 increaseSpeed = new Vector3(1f, 0f, 0f); rb.velocity = rb.velocity + increaseSpeed; } } // Left button is being pressed else if (Input.GetButton("Left") && rb.velocity.x > -maxVelocity) { if (rb.velocity.x > 0) { Vector3 increaseSpeed = new Vector3(3f, 0f, 0f); rb.velocity = rb.velocity - increaseSpeed; } else { Vector3 increaseSpeed = new Vector3(1f, 0f, 0f); rb.velocity = rb.velocity - increaseSpeed; } } // No input is being pressed else { if (rb.velocity.x > 0) { if (rb.velocity.x < 1) { rb.velocity = Vector3.zero; } else if (touchingPlatform && touchingPlatform) { Vector3 decreaseSpeed = new Vector3(1f, 0f, 0f); rb.velocity = rb.velocity - decreaseSpeed; } else { Vector3 decreaseSpeed = new Vector3(.5f, 0f, 0f); rb.velocity = rb.velocity - decreaseSpeed; } } else if (rb.velocity.x < 0) { if (rb.velocity.x > -1 && touchingPlatform) { rb.velocity = Vector3.zero; } else if (touchingPlatform) { Vector3 decreaseSpeed = new Vector3(1f, 0f, 0f); rb.velocity = rb.velocity + decreaseSpeed; } else { Vector3 decreaseSpeed = new Vector3(0.5f, 0f, 0f); rb.velocity = rb.velocity + decreaseSpeed; } } else if (touchingPlatform) { rb.velocity = Vector3.zero; } } distanceTraveled = transform.localPosition.x; //GUIManager.SetDistance(distanceTraveled); if (transform.localPosition.y < gameOverY) { GameEventsManager.TriggerGameOver(); } }