Beispiel #1
0
 private void OnDestroy()
 {
     GameEventsManager.Unregister(GameEventConstants.ON_RETURN_TO_MENU, SetupMenuUI);
 }
Beispiel #2
0
 private void OnDestroy()
 {
     GameEventsManager.Unregister(GameEventConstants.ON_SHUFFLE_COMPLETE, SwitchToPlayState);
     GameEventsManager.Unregister(GameEventConstants.ON_RETURN_TO_MENU, ResetLogic);
 }