Esempio n. 1
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 private void OnDestroy()
 {
     GameEventsManager.Unregister(GameEventConstants.ON_RETURN_TO_MENU, SetupMenuUI);
 }
Esempio n. 2
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 private void OnDestroy()
 {
     GameEventsManager.Unregister(GameEventConstants.ON_SHUFFLE_COMPLETE, SwitchToPlayState);
     GameEventsManager.Unregister(GameEventConstants.ON_RETURN_TO_MENU, ResetLogic);
 }