// Use this for initialization void Start() { //Reset the difficulty on load DifficultyController.ResetVariables(); highScoreText.text = HighScoreController.GetHighScores(); flashPanel.SetActive(false); AdjustScore(0); //Initialize the score text to current; TakeDamage(0, Color.black); //Initialize the text to the current health //Begin the incrememnting of the difficulty //Every 20 seconds, increment difficulty InvokeRepeating("IncrementDifficulty", .2f, difficultyIncrementInterval); }