private void Awake() { Debug.Assert(_globalItemQueue != null); _difficulty = DifficultyController.Instance; Debug.Assert(_difficulty != null); }
public void Run() { this.soundEffects.PlayStart(); CollisionResolver collisionResolver = new CollisionResolver(this.soundEffects, this.scoreContainer); DifficultyController difficultyController = new DifficultyController( this.graphicalObjects, this.objectGenerator, this.scoreContainer); while (true) { Thread.Sleep(this.threadSleepTime); this.ReadAndProcessCommands(this.graphicalObjects); this.UpdateObjects(); collisionResolver.Resolve(this.graphicalObjects); this.DrawObjects(); this.scoreContainer.DrawScore(); difficultyController.UpdateDifficulty(); // Go to game over screen condition if (this.graphicalObjects.SpaceShipPlayerOne.HealthPoints == 0) { this.soundEffects.PlayExplosion(); break; } } }
void Start() { playerPrefsController = FindObjectOfType <PlayerPrefsController>(); randomCubeGenerator = FindObjectOfType <RandomCubeGenerator>(); difficultyController = FindObjectOfType <DifficultyController>(); volumeSlider.value = PlayerPrefsController.GetMasterVolume(); }
public async Task Create_NoAdminPrivileges_NotAddedToDatabase() { // Arrange var identity = new GenericIdentity("Jack"); var principal = new Mock <ClaimsPrincipal>(); var mockService = new Mock <IDifficultyService>(); DifficultyController controller = new DifficultyController(mockService.Object); var controllerContext = new Mock <ControllerContext>(); principal.Setup(p => p.IsInRole("Administrator")) .Returns(false); principal.SetupGet(p => p.Identity.Name).Returns("Jack"); controllerContext.SetupGet(c => c.HttpContext.User) .Returns(principal.Object); controller.ControllerContext = controllerContext.Object; var difficultyListViewModel = new DifficultyCreateViewModel { Name = "Red", Color = "#4286f4" }; // Act var result = await controller.Create(difficultyListViewModel); // Assert var redirectToActionResult = Assert.IsType <RedirectToActionResult>(result); Assert.Equal("Difficulty", redirectToActionResult.ControllerName); Assert.Equal("Create", redirectToActionResult.ActionName); mockService.Verify(service => service.AddDifficulty(It.IsAny <string>(), It.IsAny <string>()), Times.Never); // checks that the sectionService.AddSection was called once. }
private void Awake() { _memoryGameController = GetComponentInParent <MemoryGameController>(); _difficultyController = _memoryGameController.DifficultyController; _gameModelSO = Data.Instance.MemoryGameModel; _cardData = _gameModelSO.GetCardData(); }
/// <summary> /// Updates the dc /// </summary> public void DrawDifficultyController() { DifficultyController dc = mc.GetDifficultyController(); playerStatusLabel.Content = dc.GetPlayerStatus(); eventModifierLabel.Content = dc.GetEventModifier(); endLocChanceLabel.Content = dc.GetEndLocationChance(); eventChanceLabel.Content = dc.GetEventChance(); List <double> tracker = dc.GetPlayerStatusTracker(); trackerLB.ItemsSource = tracker; List <double> yValues = new List <double>(); if (tracker.Count > 0) { var bestFit = dc.GenerateBestFitLine(); foreach (var fit in bestFit) { yValues.Add(fit.Item2); } } bestFitLineLB.ItemsSource = yValues; }
public void DifficultyController_UpdatePlayerStatus() { DifficultyController dc = new DifficultyController(validStrings[0].Item1); Assert.AreEqual(1.1, dc.GetPlayerStatus(), "Player status should be 1.1"); Assert.AreEqual(0, dc.GetEndLocationChance(), "Should be no chance of end location"); Assert.AreEqual(0.9d, dc.GetEventModifier(), 0.0001, "Event modifier should be 0.9"); Assert.AreEqual(0, dc.GetPlayerStatusTracker().Count, "Status tracker should be empty"); //Assert.IsTrue(40 / 100 <= dc.GetEventChance() && dc.GetEventChance() <= 80 / 100, "Event chance should be between 40% and 80%"); int statsSum = 300; double invValue = 0.125; double newStatus = (double)statsSum / 400 + invValue; double current = dc.GetPlayerStatus(); double expected = 0.75d * current + (1 - 0.75d) * newStatus; dc.UpdatePlayerStatus(statsSum, invValue); Assert.AreEqual(expected, dc.GetPlayerStatus(), "Player status should be the same as expected"); statsSum = 320; invValue = 0.1; newStatus = (double)statsSum / 400 + invValue; current = dc.GetPlayerStatus(); expected = 0.75d * current + (1 - 0.75d) * newStatus; dc.UpdatePlayerStatus(statsSum, invValue); Assert.AreEqual(expected, dc.GetPlayerStatus(), "Player status should be the same as expected"); }
private IEnumerator IncrementSpawnAmount() { yield return(new WaitForSeconds(DifficultyController.GetIncrementTime())); amountToSpawn++; print("incrementing amount, amount is now: " + amountToSpawn); StartCoroutine(IncrementSpawnAmount()); }
public void DifficultyController_ParseToString() { foreach (Tuple <String, String> test in validStrings) { DifficultyController dc = new DifficultyController(test.Item1); Assert.AreEqual(test.Item1, dc.ParseToString(), "String should be equal"); } }
private void Start() { DifficultyController difficultyController = FindObjectOfType <DifficultyController>(); Difficulty difficulty = difficultyController.getDifficulty(); health = Mathf.RoundToInt(health * difficulty.getHealthScaling()); onPlayerBaseDamaged.Invoke(health); }
public void DifficultyController_StandardConstructor() { DifficultyController dc = new DifficultyController(); Assert.AreEqual(1, dc.GetPlayerStatus(), "Player status should be 1"); Assert.AreEqual(0, dc.GetEndLocationChance(), "Should be no chance of end location"); Assert.AreEqual(1d, dc.GetEventModifier(), "Event modifier should be 1"); Assert.AreEqual(0, dc.GetPlayerStatusTracker().Count, "Status tracker should be empty"); //Assert.IsTrue(40 / 100 <= dc.GetEventChance() && dc.GetEventChance() <= 80 / 100, "Event chance should be between 40% and 80%"); }
// Start is called before the first frame update void Start() { if (difficulty == null) { difficulty = this; } else { Destroy(this); } }
// Start is called before the first frame update void Start() { if (DifficultyController.DifficultyProgress() < min || DifficultyController.DifficultyProgress() > max) { gameObject.SetActive(false); /*if (DifficultyController.DifficultyProgress() < min) * Debug.Log("Current difficulty too low, despawning!"); * else * Debug.Log("Current difficulty too high, despawning!");*/ } }
public void DifficultyController_CheckStringIsValid() { foreach (Tuple <String, String> test in validStrings) { Assert.IsTrue(DifficultyController.IsValidDifficultyController(test.Item1), test.Item2); } foreach (Tuple <String, String> test in invalidStrings) { Assert.IsFalse(DifficultyController.IsValidDifficultyController(test.Item1), test.Item2); } }
void Start() { //Positioning at Top of Screen gameObject.transform.position = Positioner.GetScreenTopMiddle(); _gameManager = FindObjectOfType <GameManager>(); _currentSpawnInterval = FindObjectOfType <GameManager>().startSpawnInterval; _difficultyController = FindObjectOfType <DifficultyController>(); StartCoroutine(nameof(SpawnRandom)); _difficultyController.IncreaseDifficulty += IncreaseDifficulty; }
private void Awake() { _controllers = new Controllers(); Initialization(); ScreenInterface.GetInstance().Execute(ScreenType.GameMenu); _mainCanvas = GameObject.FindGameObjectWithTag("MainCanvas").GetComponent <Canvas>(); _gameMenu = _mainCanvas.GetComponentInChildren <GameMenuBehaviour>(); _helpButton = _gameMenu.GameMenuHelpButton; _tutorialHand = _mainCanvas.GetComponentInChildren <TutorialHandBehaviour>(); CardDealerController = (CardDealerController)_controllers._initializations[0]; DifficultyController = (DifficultyController)_controllers._initializations[1]; CameraAnimationController = GetComponentInChildren <CameraAnimationController>(); }
// Use this for initialization void Start() { //Reset the difficulty on load DifficultyController.ResetVariables(); highScoreText.text = HighScoreController.GetHighScores(); flashPanel.SetActive(false); AdjustScore(0); //Initialize the score text to current; TakeDamage(0, Color.black); //Initialize the text to the current health //Begin the incrememnting of the difficulty //Every 20 seconds, increment difficulty InvokeRepeating("IncrementDifficulty", .2f, difficultyIncrementInterval); }
private void Start() { defendersParent = GameObject.Find(DEFENDER_PARENT_NAME) ?? new GameObject(DEFENDER_PARENT_NAME); DifficultyController difficultyController = FindObjectOfType <DifficultyController>(); Difficulty difficulty = difficultyController.getDifficulty(); stars = Mathf.RoundToInt(stars * difficulty.getStartingStarAmountScaling()); onStarAmountUpdated.Invoke(stars); foreach (DefenderIcon defenderIcon in FindObjectsOfType <DefenderIcon>()) { defenderIcon.registerOnDefenderSelected((selectedDefender) => setDefender(selectedDefender)); } onStarGeneration.AddListener((amount) => addStars(amount)); }
// Token: 0x06001BF1 RID: 7153 RVA: 0x00087438 File Offset: 0x00085638 public void Awake() { InventoryManager.Instance = this; CleverMenuItemSelectionManager expr_0C = this.NavigationManager; expr_0C.OptionChangeCallback = (Action)Delegate.Combine(expr_0C.OptionChangeCallback, new Action(this.OnMenuItemChange)); CleverMenuItemSelectionManager expr_33 = this.NavigationManager; expr_33.OptionPressedCallback = (Action)Delegate.Combine(expr_33.OptionPressedCallback, new Action(this.OnMenuItemPressed)); CleverMenuItemSelectionManager expr_5A = this.NavigationManager; expr_5A.OnBackPressedCallback = (Action)Delegate.Combine(expr_5A.OnBackPressedCallback, new Action(this.OnBackPressed)); DifficultyController expr_80 = DifficultyController.Instance; expr_80.OnDifficultyChanged = (Action)Delegate.Combine(expr_80.OnDifficultyChanged, new Action(this.OnDifficultyChanged)); }
private void Awake() { LevelController levelController = FindObjectOfType <LevelController>(); levelController.addEnemy(); Damagable damagable = GetComponent <Damagable>(); damagable?.registerOnKilled(() => levelController.removeEnemy()); DifficultyController difficultyController = FindObjectOfType <DifficultyController>(); Difficulty difficulty = difficultyController.getDifficulty(); Walker walker = GetComponent <Walker>(); walker?.setWalkSpeed(walker.getWalkSpeed() * difficulty.getEnemySpeedScaling()); }
public void DifficultyController_ParseFromString() { DifficultyController dc = new DifficultyController(validStrings[0].Item1); Assert.AreEqual(1.1, dc.GetPlayerStatus(), "Player status should be 1.1"); Assert.AreEqual(0, dc.GetEndLocationChance(), "Should be no chance of end location"); Assert.AreEqual(0.9d, dc.GetEventModifier(), 0.0001, "Event modifier should be 0.9"); Assert.AreEqual(0, dc.GetPlayerStatusTracker().Count, "Status tracker should be empty"); Assert.IsTrue(0.4d <= dc.GetEventChance() && dc.GetEventChance() <= 0.8d, "Event chance should be between 40% and 80%"); dc = new DifficultyController(validStrings[2].Item1); Assert.AreEqual(1.1, dc.GetPlayerStatus(), "Player status should be 1.1"); Assert.AreEqual(0, dc.GetEndLocationChance(), "Should be no chance of end location"); Assert.AreEqual(0.9d, dc.GetEventModifier(), 0.0001, "Event modifier should be 0.9"); Assert.AreEqual(5, dc.GetPlayerStatusTracker().Count, "Status tracker should be empty"); //Assert.IsTrue(40 / 100 <= dc.GetEventChance() && dc.GetEventChance() <= 80 / 100, "Event chance should be between 40% and 80%"); }
[InlineData("Red", "#4286f45")] // Invalid Color public async Task Create_InputsAreInvalid_NotAddedToDatabaseAndRedirectsToListAction(string name, string color) { // Arrange var mockService = new Mock <IDifficultyService>(); DifficultyController controller = new DifficultyController(mockService.Object); var difficultyListViewModel = new DifficultyCreateViewModel { Name = name, Color = color }; // Act var result = await controller.Create(difficultyListViewModel); // Assert var redirectToActionResult = Assert.IsType <RedirectToActionResult>(result); Assert.Equal("Difficulty", redirectToActionResult.ControllerName); Assert.Equal("Create", redirectToActionResult.ActionName); mockService.Verify(service => service.AddDifficulty(It.IsAny <string>(), It.IsAny <string>()), Times.Never); // checks that the sectionService.AddSection is never called. }
public async Task Delete_IdValid_RemovedFromDatabaseAndRedirectsToListAction() { // Arrange var mockService = new Mock <IDifficultyService>(); DifficultyController controller = new DifficultyController(mockService.Object); var difficultyListViewModel = new DifficultyCreateViewModel { ID = 1 }; // Act var result = await controller.Delete(difficultyListViewModel); // Assert var redirectToActionResult = Assert.IsType <RedirectToActionResult>(result); Assert.Equal("Difficulty", redirectToActionResult.ControllerName); Assert.Equal("Create", redirectToActionResult.ActionName); mockService.Verify(service => service.RemoveDifficulty(It.Is <int?>(i => i == 1)), Times.Once); }
// Token: 0x06001BF6 RID: 7158 RVA: 0x0008766C File Offset: 0x0008586C public void OnDestroy() { if (InventoryManager.Instance == this) { InventoryManager.Instance = null; } CleverMenuItemSelectionManager expr_1C = this.NavigationManager; expr_1C.OptionChangeCallback = (Action)Delegate.Remove(expr_1C.OptionChangeCallback, new Action(this.OnMenuItemChange)); CleverMenuItemSelectionManager expr_43 = this.NavigationManager; expr_43.OptionPressedCallback = (Action)Delegate.Remove(expr_43.OptionPressedCallback, new Action(this.OnMenuItemPressed)); CleverMenuItemSelectionManager expr_6A = this.NavigationManager; expr_6A.OnBackPressedCallback = (Action)Delegate.Remove(expr_6A.OnBackPressedCallback, new Action(this.OnBackPressed)); DifficultyController expr_90 = DifficultyController.Instance; expr_90.OnDifficultyChanged = (Action)Delegate.Remove(expr_90.OnDifficultyChanged, new Action(this.OnDifficultyChanged)); }
void Start() { plopSource = GetComponent <AudioSource>(); levelNumber = PlayerPrefs.GetInt(levelNumberKey); difficultyController = GetComponent <DifficultyController>(); if (levelNumber == 0) { levelNumber++; PlayerPrefs.SetInt(levelNumberKey, levelNumber); PlayerPrefs.Save(); } levelText.text = ""; CheckIfGameStarted(); }
public static void SaveScore() { int timeScore = (int)totalTime; totalTimeText.text = "Time: " + HighScoreController.convertSecondstoString(timeScore); string regionName = MainMenuController.getRegionName(); string difficultyName = DifficultyController.getDifficultyName(); string scoreKey = regionName + "_" + difficultyName + "_Score_Key"; string timeKey = regionName + "_" + difficultyName + "_Time_Key"; float highScore = PlayerPrefs.GetFloat(scoreKey); int bestTime = PlayerPrefs.GetInt(timeKey); if (score > highScore || (score >= highScore && timeScore < bestTime)) { PlayerPrefs.SetFloat(scoreKey, score); PlayerPrefs.SetInt(timeKey, timeScore); } }
private void Awake() { _rigidBody = GetComponent <Rigidbody2D>(); Debug.Assert(_rigidBody != null); Debug.Assert(_cogs != null && _cogs.All(cog => cog != null)); Debug.Assert(_leftCogs != null && _leftCogs.All(cog => cog != null)); Debug.Assert(_rightCogs != null && _rightCogs.All(cog => cog != null)); Debug.Assert(_leftTopBelt != null); Debug.Assert(_leftBottomBelt != null); Debug.Assert(_rightTopBelt != null); Debug.Assert(_rightBottomBelt != null); Debug.Assert(_beltCollider != null); Debug.Assert(_movementCollider != null); _difficulty = DifficultyController.Instance; Debug.Assert(_difficulty != null); }
public void List_ValidDifficultyListViewModel_ReturnViewWithDifficultyListViewModel() { // Arrange var mockService = new Mock <IDifficultyService>(); mockService.Setup(service => service.GetAllDifficulties()) .Returns(new List <RouteDifficulty> { new RouteDifficulty { }, new RouteDifficulty { } }); DifficultyController controller = new DifficultyController(mockService.Object); // Act var result = controller.Create(); // Assert var viewResult = Assert.IsType <ViewResult>(result); var model = Assert.IsAssignableFrom <DifficultyCreateViewModel>( viewResult.ViewData.Model); Assert.Equal(2, model.Difficulties.Count); }
// Use this for initialization protected override void Start() { audioSource = GetComponent <AudioSource>(); CurrentXP = DifficultyController.GetCurrentXP(); waypoints = new List <Transform>(); GameObject[] wayPointObjects = GameObject.FindGameObjectsWithTag("Waypoint"); foreach (GameObject obj in wayPointObjects) { Transform wp = obj.transform; waypoints.Add(wp); } //print(waypoints.Count); InvokeRepeating("IncrementXP", 0, 1); nearestWaypoint = closestWaypoint(); //print(nearestWaypoint.ToString()); moveDirection = ChooseMoveDirection(); base.Start(); levelText = canvas.transform.GetChild(0).GetComponent <Text>(); }
// Start is called before the first frame update void Start() { sharedInstance = this; }