コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        diffLevel = difficultyController.GetDifficultyLevel();

        switch (diffLevel)
        {
        case 0:
        { if (Time.deltaTime + (frequencyList[0] + lastDispense) <= Time.time)
          {
              Dispense(DispenseableObjects, 0, 750, dispenseID);
              dispensecounter += 1;
              lastDispense     = Time.time;
          }

          break; }

        case 1:
        {
            if (Time.deltaTime + (frequencyList[1] + lastDispense) <= Time.time)
            {
                Dispense(DispenseableObjects, 0, 750, dispenseID);
                dispensecounter += 1;
                lastDispense     = Time.time;
            }
            break;
        }

        case 2:
        {
            if (Time.deltaTime + (frequencyList[2] + lastDispense) <= Time.time)
            {
                Dispense(DispenseableObjects, 0, 750, dispenseID);
                dispensecounter += 1;
                lastDispense     = Time.time;
            }
            break;
        }

        case 3:
        {
            if (Time.deltaTime + (frequencyList[3] + lastDispense) <= Time.time)
            {
                Dispense(DispenseableObjects, 0, 750, dispenseID);
                dispensecounter += 1;
                lastDispense     = Time.time;
            }
            break;
        }

        case 4:
        {
            if (Time.deltaTime + (frequencyList[4] + lastDispense) <= Time.time)
            {
                Dispense(DispenseableObjects, 0, 750, dispenseID);
                dispensecounter += 1;
                lastDispense     = Time.time;
            }
            break;
        }

        case 5:
        {
            if (Time.deltaTime + (frequencyList[5] + lastDispense) <= Time.time)
            {
                Dispense(DispenseableObjects, 0, 750, dispenseID);
                dispensecounter += 1;
                lastDispense     = Time.time;
            }
            break;
        }

        case 6:
        {
            if (Time.deltaTime + (frequencyList[6] + lastDispense) <= Time.time)
            {
                Dispense(DispenseableObjects, 0, 750, dispenseID);
                dispensecounter += 1;
                lastDispense     = Time.time;
            }
            break;
        }

        case 7:
        {
            if ((Time.deltaTime + frequencyList[7]) + lastDispense <= Time.time)
            {
                Dispense(DispenseableObjects, 0, 750, dispenseID);
                dispensecounter += 1;
                lastDispense     = Time.time;
            }
            break;
        }

        case 8:
        {
            if ((Time.deltaTime + frequencyList[8]) + lastDispense <= Time.time)
            {
                Dispense(DispenseableObjects, 0, 750, dispenseID);
                dispensecounter += 1;
                lastDispense     = Time.time;
            }
            break;
        }

        case 9:
        {
            if (Time.deltaTime + (frequencyList[9] + lastDispense) <= Time.time)
            {
                Dispense(DispenseableObjects, 0, 750, dispenseID);
                dispensecounter += 1;
                lastDispense     = Time.time;
            }
            break;
        }

        case 10:
        {
            if (Time.deltaTime + (frequencyList[10] + lastDispense) <= Time.time)
            {
                Dispense(DispenseableObjects, 0, 750, dispenseID);
                dispensecounter += 1;
                lastDispense     = Time.time;
            }
            break;
        }

        default:
        {
            if (diffLevel <= 0)
            {
                goto case 0;
            }
            else
            {
                Debug.Log("Default 10");
                goto case 10;
            }
        }
        }
    }
コード例 #2
0
 // Update is called once per frame
 void Update()
 {
     difficultyInfo.text = "Difficulty Level: " + difficultyController.GetDifficultyLevel();
 }