//难度选择 public void OnDifficultyChange(int index) { Difficulty = Difficulties.Easy; switch (index) { case 0: DebugLog.DebugLogInfo("简单模式"); Difficulty = Difficulties.Easy; availableBaseCount = 15; break; case 1: DebugLog.DebugLogInfo("普通模式"); Difficulty = Difficulties.Normal; availableBaseCount = 10; break; case 2: DebugLog.DebugLogInfo("困难模式"); Difficulty = Difficulties.Hard; availableBaseCount = 5; break; } difficultyControl.OperatEnableObject(true); Show_info_test(); }