コード例 #1
0
    //难度选择
    public void OnDifficultyChange(int index)
    {
        Difficulty = Difficulties.Easy;
        switch (index)
        {
        case 0:
            DebugLog.DebugLogInfo("简单模式");
            Difficulty         = Difficulties.Easy;
            availableBaseCount = 15;
            break;

        case 1:
            DebugLog.DebugLogInfo("普通模式");
            Difficulty         = Difficulties.Normal;
            availableBaseCount = 10;
            break;

        case 2:
            DebugLog.DebugLogInfo("困难模式");
            Difficulty         = Difficulties.Hard;
            availableBaseCount = 5;
            break;
        }
        difficultyControl.OperatEnableObject(true);
        Show_info_test();
    }