// Use this for initialization
    void Start()
    {
        //Reset the difficulty on load
        DifficultyController.ResetVariables();

        highScoreText.text = HighScoreController.GetHighScores();

        flashPanel.SetActive(false);
        AdjustScore(0);             //Initialize the score text to current;
        TakeDamage(0, Color.black); //Initialize the text to the current health

        //Begin the incrememnting of the difficulty
        //Every 20 seconds, increment difficulty
        InvokeRepeating("IncrementDifficulty", .2f, difficultyIncrementInterval);
    }