public virtual void ResolveHit(CharacterStatus targetCS, Vector3 hitPos, Vector3 targetPos) { if(targetCS.myPhotonView.isMine) { if(ownerStatus.enemyCharacterType == targetCS.characterType) { targetCS.ReceiveHit(PhotonNetwork.player.ID, skillID, outgoingEnemyStatusEffects); } else targetCS.ReceiveHit(PhotonNetwork.player.ID, skillID, outgoingAllyStatusEffects); } }