public static void Add_Costheal(int CostHeal) { TempSkill.AddPassive(delegate(Skill skill) { //체크 CharacterStatus OrderStatus = skill.GetOrder(); if (gameManager.ins.UserSlot[skill.Order].findSkill("Energy").PassiveCount["Switch"] != 0) { OrderStatus.CostPlus(CostHeal); } }, "Decision");//판정시 발동 }