public void UseMagic() { // アニメーション状態を作ってなかったのでDamageにする //currentTarget.GetComponent<Animator>().SetTrigger("Damage"); var magicType = ((Magic)currentSkill).GetSkillType(); if (magicType == Skill.Type.RecoveryMagic) { /* * if (GetHp() == GetCharacterStatus().GetMaxHp()) * { * Debug.Log(currentTarget.name + "は全快です。"); * battleManager.ShowMessage(currentTarget.name + "は全快です。"); * return; * } */ var recoveryPoint = ((Magic)currentSkill).GetMagicPower() + characterStatus.GetMagicPower(); if (targetCharacterStatus as AllyStatus != null) { targetCharacterBattleScript.SetHp(targetCharacterBattleScript.GetHp() + recoveryPoint); battleStatusScript.UpdateStatus(targetCharacterStatus, BattleStatusScript.Status.HP, targetCharacterBattleScript.GetHp()); } else { targetCharacterBattleScript.SetHp(GetHp() + recoveryPoint); } battleManager.ShowMessage(gameObject.name + "は" + ((Magic)currentSkill).GetKanjiName() + "を使って" + currentTarget.name + "を" + recoveryPoint + "回復した。"); } else if (magicType == Skill.Type.IncreaseAttackPowerMagic) { if (IsIncreasePower()) { Debug.Log("既に攻撃力を上げています。"); battleManager.ShowMessage("既に攻撃力を上げている。"); return; } increasePowerPoint = ((Magic)currentSkill).GetMagicPower() + characterStatus.GetMagicPower(); targetCharacterBattleScript.SetAuxiliaryPower(targetCharacterBattleScript.GetAuxiliaryPower() + increasePowerPoint); targetCharacterBattleScript.SetIsIncreasePower(true); battleManager.ShowMessage(gameObject.name + "は" + ((Magic)currentSkill).GetKanjiName() + "を使って" + currentTarget.name + "の力を" + increasePowerPoint + "増やした。"); } else if (magicType == Skill.Type.IncreaseDefencePowerMagic) { if (IsIncreaseStrikingStrength()) { Debug.Log("既に防御力を上げています。"); battleManager.ShowMessage("既に防御力を上げています。"); return; } increaseStrikingStrengthPoint = ((Magic)currentSkill).GetMagicPower() + characterStatus.GetMagicPower(); targetCharacterBattleScript.SetAuxiliaryStrikingStrength(targetCharacterBattleScript.GetAuxiliaryStrikingStrength() + increaseStrikingStrengthPoint); targetCharacterBattleScript.SetIsIncreaseStrikingStrength(true); battleManager.ShowMessage(gameObject.name + "は" + ((Magic)currentSkill).GetKanjiName() + "を使って" + currentTarget.name + "の打たれ強さを" + increaseStrikingStrengthPoint + "増やした。"); } else if (magicType == Skill.Type.NumbnessRecoveryMagic) { if (!IsNumbness()) { Debug.Log(currentTarget.name + "は痺れ状態ではなかった。"); battleManager.ShowMessage(currentTarget.name + "は痺れ状態ではなかった。"); return; } targetCharacterStatus.SetNumbness(false); battleManager.ShowMessage(gameObject.name + "は" + ((Magic)currentSkill).GetKanjiName() + "を使って" + currentTarget.name + "の痺れを消した"); } else if (magicType == Skill.Type.PoisonnouRecoveryMagic) { if (!IsPoison()) { Debug.Log(currentTarget.name + "は毒状態ではなかった。"); battleManager.ShowMessage(currentTarget.name + "は毒状態ではなかった。"); return; } targetCharacterStatus.SetPoisonState(false); battleManager.ShowMessage(gameObject.name + "は" + ((Magic)currentSkill).GetKanjiName() + "を使って" + currentTarget.name + "の毒を消した"); } }